Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bugseid

71
Posts
44
Followers
A member registered Oct 30, 2022 · View creator page →

Creator of

Recent community posts

hey, good job on finishing something for the game jam! Jams take a lot of work, and you basically made 5 games! 

I think the elevator could work out slightly better without a wait time; popping in, do any shopping, then just click a button to load the next game instead of having a wait period. 

Good work! I found it pretty challenging and spending most of my time just guessing where something is supposed to go, hoping for the cat to give me the translations for locations. Luckily there doesn't seem to be any actual penalty right now. 
Maybe if it was set up as a shift? Like you spend a shift/day  at work doing X amount of tasks, then can look over notes. Too low of a rating and you're fired, etc. 

gah, I was hoping no one would notice you could fish anywhere lol.  Entering a spot enables a bool to fish, leaving disables it. But I forgot to have fishing itself disable that bool. >.<

the secrets the maid cafe doesn't want you to know...

Thanks for the feedback! 

The controls feel very sensitive, as if I don't have any choice when the car suddenly does a sharp turn and runs off the course.
All the audio is great. If the game's visuals became "crunchy", kind of like those PS1 styled games, it'd fit super well with the audio.
Overall, I enjoy it.

It's cute! Some levels were a bit tricky (like using the fish to carry yourself over the water spikes), but once I figured it out, it felt nice. Getting the fish to touch the lever on the last level was tricky. 

It's a good start. 3d makes it pretty difficult, since there's no visual indication of how much range a tower has, and it's easy to end up with a blind spot where no tower can reach the aliens hitting your base. Letting bullets phase through the base would solve that, or shoving a buildable platform closer on the side that isn't as protected.

Game doesn't end once the tower blows up, it keeps going to the next wave, but with the aliens just hanging out at their spawn.

good work!

It's fun! Would love to see it expanded.

Ah, so that's what's going on in the bag of holding...

I liked this a lot! Everything about it is fun and clever.

Good work! It's a bit hard to do the wall jumping parts, it feels like I have little control and need to just hope for the best

I found it a bit hard to wrap my head around, along with the camera constantly jumping. Sometimes I can travel to another spot, othertimes clicking on spots would do nothing. But it looks great, and has a strong start

I like the theme implementation, and how you gotta get back to the right place. The controls are pretty challenge, reminds me a lot of all those rage games. 

I found it really charming! It feels like a flash game I'd play back in the early internet.

Cool and easy to follow.
I did get myself stuck a few times. I jumped down the hole that small cube is supposed to go into, and ended up stuck down there. Then in another room, I lost the cube while trying to fling it onto the really high platform. The movement in that one is a bit jarring since I would suddenly stop as soon as I transition from the falling chute and into the room

Great work! I love fishing minigames.

Not bad! It's nice there's a variety. Smoother transitions between scenes would be nice, along with a timer on the screen for the spaceship level so I can see how long I need to survive.

Good job!

Really great! 

Good job! It took my second try to notice the spot where I could travel to the next level. I was surprised by how strange it suddenly got!

Thanks!

It's a really relaxing game - provided I actually keep pace with the flock lol. The movement controls feel good, and I like having it jiggle the mouse to flap. Great job!

It a good challenge and a fun concept! Having to decide when to dash or change directions, while still trying to keep track of everything that's going on.

Some extra SFX for dashing and blocking a snowball, and it'd be really really good!

Not bad! It's refreshing having an endless runner with turns instead of just a long straight line. All around solid!

Yeah! Stunts would be cool, and something to actually use the ramps for besides launching outside the map.
Thanks for playing!

I didn't even think about having some sort of actual track stuck in.
Thanks for playing!

Thanks!

I wanted to do a tilt with the last hours that were left, but all I accomplished was either it spinning constantly or being stuck facing downwards haha. But it might be a fault with how I exported the model from blender, since it's Forward direction is pointing in the wrong spot.
Thanks for playing!

The true endless feature is the vast expanse of nothingness just waiting for those who go fast enough...
Thanks for playing! Usually I was only able to break out with a score closer to 20, didn't know it was possible so low!

It's a lot more challenging then it looks! There sure are a lot of critters that don't want me reaching the end.

All around a really solid and well put together game!

I like the vibe a lot!  I wish more of the world was loaded at once so I could look around a bit more, or maybe make the fog able to hide the ground edges.

Car controls nice too!

Good start!

It could use some balance, as there's multiple rounds where I walk away without getting any cash; mostly due to not being able destroy any of them fast enough. Maybe add some cars that do go down in one hit? Or a "salary" so I always get a little bit of cash each round.

Fun! Spiderbike is a cool idea.

I also got stuck falling endlessly! It's maybe right before the timer shows up? There's a jump with the red spikes above it really close, and a white square at the bottom. It's a tough jump to make and I kept missing, so I tried to grapple under to save myself.

It's a good start! Being energy on a circuit board and avoiding resistors is a clever idea.

I'm not sure what the little bits of of floating, slightly transparent things are. 

It's a good start, great work!

The colors are a bit rough on the eyes after a while; it'd also be nice if there was some visual feedback (or sfx) when an enemy or the player gets hit. 

Nice! Good concept, it's easy to build off of, since you could expand it to more buttons, having to press multiple buttons at once, or needing to decide which path to take (by deciding which button to hit). A little more visual clarity on the buttons would be nice, and some extra sfx when hitting one.

Solid work!

Great work! I thought it was fun, and the controls feel nice.

The hitbox for the spikes seems like it's a bit larger than what's visible

Great work!  

At higher speeds it doesn't matter how much stamina or recovery you have, since you reach the next checkpoint so quickly that you can't possibly use up all of your stamina bar between them. I kept dumping all my points into strong legs and Agility; maybe if the upgrade cost increase each time?

It is a bit jarring to go from moving so fast to suddenly pausing at each checkpoint, unless you're spamming accelerate to quickly skip the 

It took me a moment to realize that I kept running into a stick on the ground. The visuals and art is great,  but something to help the obstacles stand out just a little bit more would be appreciated. 

I enjoyed it! It feels more like an endless runner to relax with.

Good concept! It feels a bit slow; not the turning part but just overall. Like I'm slowly going over each wave.

But it's a really good foundation to start building off of and tweaking!

Alright I really like this one and kept giggling while playing it. Nice variety of obstacles,  looks great, plays well. Some extra feedback with screenshakes, particles, maybe a little bit more playing with lights and SFX, or even an occasional environment change and it'd be perfect.