whoops, didn't realize you could still stun them while getting jump scared. thanks for pointing it out!
bugseid
Creator of
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Good work! I found it pretty challenging and spending most of my time just guessing where something is supposed to go, hoping for the cat to give me the translations for locations. Luckily there doesn't seem to be any actual penalty right now.
Maybe if it was set up as a shift? Like you spend a shift/day at work doing X amount of tasks, then can look over notes. Too low of a rating and you're fired, etc.
It's a good start. 3d makes it pretty difficult, since there's no visual indication of how much range a tower has, and it's easy to end up with a blind spot where no tower can reach the aliens hitting your base. Letting bullets phase through the base would solve that, or shoving a buildable platform closer on the side that isn't as protected.
Game doesn't end once the tower blows up, it keeps going to the next wave, but with the aliens just hanging out at their spawn.
good work!
Cool and easy to follow.
I did get myself stuck a few times. I jumped down the hole that small cube is supposed to go into, and ended up stuck down there. Then in another room, I lost the cube while trying to fling it onto the really high platform. The movement in that one is a bit jarring since I would suddenly stop as soon as I transition from the falling chute and into the room
Nice! Good concept, it's easy to build off of, since you could expand it to more buttons, having to press multiple buttons at once, or needing to decide which path to take (by deciding which button to hit). A little more visual clarity on the buttons would be nice, and some extra sfx when hitting one.
Solid work!







