It's a really relaxing game - provided I actually keep pace with the flock lol. The movement controls feel good, and I like having it jiggle the mouse to flap. Great job!
bugseid
Creator of
Recent community posts
Nice! Good concept, it's easy to build off of, since you could expand it to more buttons, having to press multiple buttons at once, or needing to decide which path to take (by deciding which button to hit). A little more visual clarity on the buttons would be nice, and some extra sfx when hitting one.
Solid work!
Great work!
At higher speeds it doesn't matter how much stamina or recovery you have, since you reach the next checkpoint so quickly that you can't possibly use up all of your stamina bar between them. I kept dumping all my points into strong legs and Agility; maybe if the upgrade cost increase each time?
It is a bit jarring to go from moving so fast to suddenly pausing at each checkpoint, unless you're spamming accelerate to quickly skip the
Great sounds! I'm liking the neon sci-fi vibes.
Having a slow down mode to make it easier to hit the rings when going fast is a good idea!
The visuals do start to break at higher speeds, with bigger and bigger gaps between the buildings. Don't know if this is intentional or not.
If you want to keep it a webbuild, consider changing the aspect ratio to be smaller so it fits better in the browser - I've found unity webbuilds to run terribly in fullscreen mode, but run a little bit better when just using a built in player (but the size needs to fit, like a standard 1028x720). This is something that Unity just struggles with.
It's really cute and I like the concept. The controls feel a bit hard to use, I kept ending up with the forklift spinning out of control and no way to slow down. I think I only managed to actually pick up one package, and I wouldn't risk going near an employee holding a package since I knew I'd just run into the wall they were standing next to..
Might have just been me, but it was really choppy to play - which is really just an issue with unity webbuilds, since that seems to always be the case! like a bit of a gamble if it'll run faster than a powerpoint or not.
But! I like this one! The speed feels really good, and I like the idea of just controlling a tire.
Some visual impact to the tire, like it shrinking in size as the rubber gets low (sorry if you already did this and I just didn't notice it through the 15fps I was getting) would add some impact
ooo I like this one a lot. The crunching and tombstone breaking sounds so nice, and everything is really cute.
The only things that'd improve it is a little bit more polish on the levels (like candy placement) and hitboxes, because some of them need some really tight controls to avoid hitting a candy to not become too big. Or trying to bounce off a wall back up.
ooo I like this one a lot. The crunching and tombstone breaking sounds so nice, and everything is really cute.
The only things that'd improve it is a little bit more polish on the levels (like candy placement) and hitboxes, because some of them need some really tight controls to avoid hitting a candy to not become too big. Or trying to bounce off a wall back up.
ooo I like this one a lot. The crunching and tombstone breaking sounds so nice, and everything is really cute.
The only things that'd improve it is a little bit more polish on the levels (like candy placement) and hitboxes, because some of them need some really tight controls to avoid hitting a candy to not become too big. Or trying to bounce off a wall back up.
ah, basically the same comments as everyone else. Got stuck in the large static pool, can't escape. When the candle bar runs out, it just resets to full. Then the web build camera (which is understandable, since web builds always have so many extra little things that just suddenly get wonky).
Moving the pumpkin feels great! I like watching it roll around, and while it can be a bit tricky to climb up that first wall, it was satisfying to finally make it to the top.




