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bugseid

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A member registered Oct 30, 2022 · View creator page →

Creator of

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It's a really relaxing game - provided I actually keep pace with the flock lol. The movement controls feel good, and I like having it jiggle the mouse to flap. Great job!

It a good challenge and a fun concept! Having to decide when to dash or change directions, while still trying to keep track of everything that's going on.

Some extra SFX for dashing and blocking a snowball, and it'd be really really good!

Not bad! It's refreshing having an endless runner with turns instead of just a long straight line. All around solid!

Yeah! Stunts would be cool, and something to actually use the ramps for besides launching outside the map.
Thanks for playing!

I didn't even think about having some sort of actual track stuck in.
Thanks for playing!

Thanks!

I wanted to do a tilt with the last hours that were left, but all I accomplished was either it spinning constantly or being stuck facing downwards haha. But it might be a fault with how I exported the model from blender, since it's Forward direction is pointing in the wrong spot.
Thanks for playing!

The true endless feature is the vast expanse of nothingness just waiting for those who go fast enough...
Thanks for playing! Usually I was only able to break out with a score closer to 20, didn't know it was possible so low!

It's a lot more challenging then it looks! There sure are a lot of critters that don't want me reaching the end.

All around a really solid and well put together game!

I like the vibe a lot!  I wish more of the world was loaded at once so I could look around a bit more, or maybe make the fog able to hide the ground edges.

Car controls nice too!

Good start!

It could use some balance, as there's multiple rounds where I walk away without getting any cash; mostly due to not being able destroy any of them fast enough. Maybe add some cars that do go down in one hit? Or a "salary" so I always get a little bit of cash each round.

Fun! Spiderbike is a cool idea.

I also got stuck falling endlessly! It's maybe right before the timer shows up? There's a jump with the red spikes above it really close, and a white square at the bottom. It's a tough jump to make and I kept missing, so I tried to grapple under to save myself.

It's a good start! Being energy on a circuit board and avoiding resistors is a clever idea.

I'm not sure what the little bits of of floating, slightly transparent things are. 

It's a good start, great work!

The colors are a bit rough on the eyes after a while; it'd also be nice if there was some visual feedback (or sfx) when an enemy or the player gets hit. 

Nice! Good concept, it's easy to build off of, since you could expand it to more buttons, having to press multiple buttons at once, or needing to decide which path to take (by deciding which button to hit). A little more visual clarity on the buttons would be nice, and some extra sfx when hitting one.

Solid work!

Great work! I thought it was fun, and the controls feel nice.

The hitbox for the spikes seems like it's a bit larger than what's visible

Great work!  

At higher speeds it doesn't matter how much stamina or recovery you have, since you reach the next checkpoint so quickly that you can't possibly use up all of your stamina bar between them. I kept dumping all my points into strong legs and Agility; maybe if the upgrade cost increase each time?

It is a bit jarring to go from moving so fast to suddenly pausing at each checkpoint, unless you're spamming accelerate to quickly skip the 

It took me a moment to realize that I kept running into a stick on the ground. The visuals and art is great,  but something to help the obstacles stand out just a little bit more would be appreciated. 

I enjoyed it! It feels more like an endless runner to relax with.

Good concept! It feels a bit slow; not the turning part but just overall. Like I'm slowly going over each wave.

But it's a really good foundation to start building off of and tweaking!

Alright I really like this one and kept giggling while playing it. Nice variety of obstacles,  looks great, plays well. Some extra feedback with screenshakes, particles, maybe a little bit more playing with lights and SFX, or even an occasional environment change and it'd be perfect.

That's a creative twist on your typical endless runner! Controlling time to make the obstacles themselves miss you. It adds some quick decision when needing to quickly choose which version to use.

Really great game!

It's a quick gameplay loop, and the upgrades expand it. The lung capacity is bit off to me (the yellow bar), since it vanishes so fast and cuts your run short. Unless I just didn't play enough to find ways to replenish it.

Great sounds! I'm liking the neon sci-fi vibes.
Having a slow down mode to make it easier to hit the rings when going fast is a good idea!
The visuals do start to break at higher speeds, with bigger and bigger gaps between the buildings. Don't know if this is intentional or not.

If you want to keep it a webbuild, consider changing the aspect ratio to be smaller so it fits better in the browser - I've found unity webbuilds to run terribly in fullscreen mode, but run a little bit better when just using a built in player (but the size needs to fit, like a standard 1028x720). This is something that Unity just struggles with.

Pretty straightforward! What's here is a pretty solid base to expand off of.

If I'm not careful then this one will eat up all my time and I won't get to play other games! I love fishing minigames, and this one is really fun!

Amazing how this fish always know to avoid me when I'm coming back up. Really solid and addictive gameplay loop. 

This is really great! All around solid. I saw in another comment you already mentioned wanting to see multiples of the ingredient piling up, which is probably the only change I'd really recommend.

It's really cute and I like the concept. The controls feel a bit hard to use, I kept ending up with the forklift spinning out of control and no way to slow down. I think I only managed to actually pick up one package, and I wouldn't risk going near an employee holding a package since I knew I'd just run into the wall they were standing next to..

Initially I didn't realize  creating a turret was shoving new turrets onto the sides. It's not the easiest to try switching between so many turrets, so that part really challenges you!

Overall really solid, wouldn't mind seeing some enemy variety or turret varieties if you decide to expand on this!

Really polished! I like that failure is tired to getting hit twice quickly, instead of just getting hit twice overall. It let's me keep making mistakes, as long as I don't doo them to fast right away.  Also thank you a bunch for the volume controls!

Might have just been me, but it was really choppy to play - which is really just an issue with unity webbuilds, since that seems to always be the case! like a bit of a gamble if it'll run faster than a powerpoint or not.
But! I like this one! The speed feels really good, and I like the idea of just controlling a tire.
Some visual impact to the tire, like it shrinking in size as the rubber gets low (sorry if you already did this and I just didn't notice it through the 15fps I was getting) would add some impact

Very straight forward and pretty difficult with the time per click getting so short.
Good job!

It gets fun once you start getting upgrades and juggle between which ones to power! The initial bullet does feel a bit slow; I don't know how many weapons are in there, but I also tried the rocket and the rapid fire (I just held fire and kept spitting out bullets), that last one felt great! 

It's a really solid start! I think it could use some more feedback on the attacks to elevate it a bit - having a "slash" effect pop up to show the hitbox of the sword slash, a little knockback on the enemy so they get pushed away, and an impact sound so you know it hit.

ooo I like this one a lot. The crunching and tombstone breaking sounds so nice, and everything is really cute.
The only things that'd improve it is a little bit more polish on the levels (like candy placement) and hitboxes, because some of them need some really tight controls to avoid hitting a candy to not become too big. Or trying to bounce off a wall back up.

ooo I like this one a lot. The crunching and tombstone breaking sounds so nice, and everything is really cute.
The only things that'd improve it is a little bit more polish on the levels (like candy placement) and hitboxes, because some of them need some really tight controls to avoid hitting a candy to not become too big. Or trying to bounce off a wall back up.

ooo I like this one a lot. The crunching and tombstone breaking sounds so nice, and everything is really cute.
The only things that'd improve it is a little bit more polish on the levels (like candy placement) and hitboxes, because some of them need some really tight controls to avoid hitting a candy to not become too big. Or trying to bounce off a wall back up.

ah, basically the same comments as everyone else. Got stuck in the large static pool, can't escape. When the candle bar runs out, it just resets to full. Then the web build camera (which is understandable, since web builds always have so many extra little things that just suddenly get wonky).
Moving the pumpkin feels great! I like watching it roll around, and while it can be a bit tricky to climb up that first wall, it was satisfying to finally make it to the top.

I feel it's just since "G" is for attack, which feels off since I'm used to WASD movement with the mouse for attack/looking, or "Z, X" for a 2 button option with arrow keys. 

Good idea! But man, it is really is pitch black lol. Great work on the trick twist, since that light is really desperately needed.
I did keep it on to see if I can spot a monster, but no luck!

Good idea! But man, it is really is pitch black lol. Great work on the trick twist, since that light is really desperately needed.
I did keep it on to see if I can spot a monster, but no luck!