really great game, visually and playability wise it is awesome. I didnt get to play it as much as I wanted due to time tonight but I played it on my livestream for a while if you wanted to check it out for my impression and feedback you can here
Play game
Friends not found's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #50 | 3.055 | 4.059 |
Gameplay | #51 | 2.613 | 3.471 |
Mood | #52 | 2.790 | 3.706 |
Overall | #56 | 2.734 | 3.632 |
Audio | #60 | 2.480 | 3.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
URL
https://github.com/Barattolo/AllThatGlitters
Comments
Either the generation system doesn't work 100% as it should or I'm extremely n00b at this game. Apart from the tutorial, on any difficulty level, I wasn't able to find all the bots ( i wasn't even able to find the exit), and it seemed to me that I searched the entire facility.
It doesn't change the fact that the game has potential :)
What a wonderful game, procedurally generated, music that provides an atmosphere without being too loud, the graphics and lighting are well done.
I was wondering about the use of the spanner, do you need it before you can bring up other bots?
Also what do you do with the enemy, just run, I wasn't sure.
Very happy with this game.
I like the gameloop and the visuals. The map generation is also cool. Special thanks for having resolution change implemented and working! Some bits and pieces didn't really make sense (like turning on the lights) and some finetunes of the battery usage can be worked on, but overall it's a nice game prototype, well done!
Oh and my tutorial level was broken, the waken up robots didn't start to follow me (and the pause menu was also not displaying), also the mouse in windowed mode is not properly recognized for turning around - but then I did a restart, changed to full screen and everything started working fine.
A really fun game and great graphics. Didn't need much guidance getting started and found myself in desperate need to find my friends! Great job with this one and hope you continue on with it.
Very well executed game, bravissimo! Indeed the only bug I found was that turning on lights didn't drain battery, but also, didn't quite get why turning them on was necessary.... they went out after a short while anyway. I like the concept of mazes that are random etc. And cool mechanic, that you have to shed light into the rooms to see what they have etc. This prototype has some potential!
Fun, good mechanics... worked well aside from th elight not draining the battery.
well done.
Hi Botaemic,
thanks for your nice comments!
About the light we decided to keep the light always on because we have a "cone of visibility" that spawns all the props and it would look weird without the light, pressing Q makes the cone of light bigger to reach further away and it drains energy overtime, but we couldn't update the game instructions in time.
Very cool concept! I liked that you included several difficulty levels. I tried Nightmare after beating Tutorial, and there were a couple fun twists there. I liked that the rooms were dark and had to be lit by your flashlight. But pressing Q didn't really add a whole lot of light. I didn't really use it most of the time, I would suggest maybe bumping the intensity up when you use your flashlight.
the flashlight was always on... I guess it's a bug right? or did u mean to do this? because pressing Q only made the light brighter and I wasn't in danger of draining my energy for the flashlight therefore batteries was kind of useless. also I ccould turn on the lights from the other side of the walls.
But despite of these I loved your game. it reminded me of a game I used to play when I was a child. where you were playing as a bird and were to save these little cute yellow birds and lead them to safety. it was the best.
although your game was a lot spookier. that red robot scared the hell out of me lol.
this is definitely on my favorite list. and I'm gonna come back to this later.
well done and great work.
Hi Pouyan Shekari-Kiani,
We decided to keep the light always on because we have a "cone of visibility" that spawns all the props and it would look weird without the light, pressing Q makes the cone of light bigger to reach further away and it drains energy overtime, but we couldn't update the game instructions in time.
Thanks for the feedback about the lights, we absolutely need to change colliders!!
If you want you can try the game again with a lot of bugfixes :)
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