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Refraxtion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #53 | 2.565 | 2.704 |
Visuals | #71 | 2.565 | 2.704 |
Overall | #78 | 2.064 | 2.176 |
Mood | #79 | 2.073 | 2.185 |
Audio | #97 | 1.054 | 1.111 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
URL
https://github.com/Psynature/Future-Jam
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Comments
I like what you are going for and you are in the right direction, definitely needs sound and more visual feedback for the player but its a great start. I tried it out on my livestream tonight if you would like to see it you can here
That it still needs audio feedback goes without saying, and what the others have said about ramping up the mayhem is certainly where it needs balancing.
In my third round I actually managed to get a bit into it and catch some of the power-ups to replenish my ship (at least a bit)...
I liked the premise for the game, controls and shooting was good.
SFX would have made a huge difference and improvement though. Bit of player feedback on what you're doing.
I also got to a point where I had no more enemies :(,.. and i was enjoying blowing ships up!
But great job creating this in 2 weeks, well done!
Pretty good danmaku! Too bad there’s a point in which no more enemies spawn. Give it a chance after the jam, this looks promising!
I couldn't get the reflecting to work? It seemed like right-clicking made more objects spawn on screen. A little audio would have gone a long way, too. I was hopeful because the premise sounds fun and it looks like you got the movement down pretty well. The sprites and bullets looked really nice, too. Unfortunately, the overwhelming number of things on screen and the inability to actually reflect made this a bit underwhelming. Congrats on finishing though! That's a huge achievement in itself! Good job!
Thanks for the feedback! Unfortunately, I only gave you 5 seconds of reflection time, and to top it off some of the "powerups" actually reduce that time >.<
I agree it would have been much better had I managed to get some sfx in there =)
Fun little shooter, nice smooth movement... way too many items on screen for me.
Good job in 2 weeks!
Good shooter! A bit over the top in number of objects on the screen, but it was fun to play. Good work!
Even though its not finished it's still fun to play. Pity time ran out, sounds would've made it even more fun. Well done.
Good work sharing your game even if it wasn't done 100% :) It was my first gamejam and I was really stressed out to be able to present it after 2 weeks! In terms of gameplay, you might want to work on adding some feedback (other than the % going down) when you get hit by a projectile. Another thing that could help the player is to limit the number of projectiles the enemies are shooting... I was overwhelmed in 10 seconds lool Thanks for sharing :)
I know it's suppose to be a bullet hell, but there was just to much stuff on screen. You might want to gradually ramp up the quantity of bullet for the player to get use to it.
Based on that not all of you had experience with unity this is a great achievement and a good start! You should keep at it it and finish it as you wanted to! I like the pace of the game, and that it's not easy :) some addition feedback (visual and/or audio) from the damages would be nice as I was sort of surprised when I was dead :D
It was fun to play what you had. I was waiting for the next wave and it just never came. Dodging all of the bullets was fun. I liked the patterns you chose for the weapon spread from the enemies too.
Yeah, we were a team of 3 but I was the only one with any experience using unity or C#, so ended up doing the brunt of the work myself while attempting to teach my friends how Unity works haha, so we really didn't achieve what we set out to accomplish
I made a silly tutorial screen to try and show that you can deflect bullets with the right mouse button, not sure how effective that was though at conveying the info having thrown it together in the last hour prior to submitting
The tutorial screen didn't make its appearance in my native Linux build, unfortunately, so I quite didn't get that one can move when I first tried it.
The "score" screen somehow doesn't work at all...
Though the game is far from polished, the frantic nature and the somewhat vintage art in a Touhou type game is really getting a vibe. Missing sound and music, which would have helped.
Thanks!
A friend did make some music for the game but unfortunately I didn't have time to implement it, big sad