It's a fun little game. However, I think that the ball could be more responsive and faster gameplay. Nice to see that you implemented waypoints it was very helpful! ;)
Good job!
| Criteria | Rank | Score* | Raw Score |
| Theme interpretation | #103 | 3.630 | 3.630 |
| Gameplay | #195 | 2.963 | 2.963 |
| Overall | #219 | 3.000 | 3.000 |
| Innovation | #237 | 2.778 | 2.778 |
| Audio | #263 | 2.667 | 2.667 |
| Graphics | #287 | 2.778 | 2.778 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/ShivomA/SCALE
It's a fun little game. However, I think that the ball could be more responsive and faster gameplay. Nice to see that you implemented waypoints it was very helpful! ;)
Good job!
Nice game, I didn't notice the hints options so I had to figure out how to kill the boss myself. The boss having a separate shape or design could be better.
aha, good game! we share parts of ideas! resize the body to encounter different roads. You got 2 levels which is cool, I dont have time...
A good platformer, I liked that if you fall you don’t have to start the level from the very beginning! True, it was not obvious that you need to defeat all the figures and not just go around them to complete the level, so I had to go back :)
Fun little game. The health scaling was very clever. When I jumped on and killed two hexagons, only to have the third one pop out spikes, I felt it was a bit unfair. I was lead to believe you could jump on them and then the rules changed suddenly without indication. I actually had a very similar idea to yours. It was interesting to see the difference in how we implemented a similar mechanic. Oh and I liked the parallax background too.
I like the ball sprite wish enemies also have something like that. Enemy AI was actually doing good but people always confuse this part. A good Enemy AI objective is not to kill you actually help you play in a challenging way. Soft blue enemies were very hard to deal while also trying to navigate.
I had problems about going up the platforms. I am not sure but I think when jumping scaling down was helping to go upper. I guess this was intended but was not conveyed well enough by game play.
If the game did not have a save system I would not have finished it. It was working strange but I am glad you put it there.
Edit: I also struggle a lot on that jumping platform and find out the tactic to deal with it very late. The biggest reason is the platforms were not behaving the same. One platform was going UP when I am BIG for example.
I liked the idea of having a different amount of life related to your size. Congrats!
Aww, I really liked this game, I like the game feel of sliding up and down in size and weight, it felt satisfying. There were some nice touches, like that you HP got smaller as you got smaller. The level design was thought out. I also really like that it had health points and if you died you didn’t have to start again, it was accessible. The graphics were also lovely. XD
There was this annoying bug where I couldn't jump on a falling platform after landing, specifically that moving one in level 2, but besides that a good game!
Thank you for reporting the bug and providing a detailed description. Based on your description, I believe you are referring to a bug on this platform (attached image). Could you please confirm if this aligns with the problem you encountered? If you are referring to a different platform, could you kindly attach the relevant image for better understanding? Your assistance is much appreciated.

No, it is the one that moves up and down if you are not on it, but if you are on it it falls. It is also the first different colored platform of level 2. I couldn't get a screenshot because the posting thing wouldn't let me :).
To get the bug, I was the biggest player, and I got it sometimes by jumping off the left block in the pic, spamming space before hitting the block, and then trying to hit space just as I hit the block. I think the bug stops happening after you get the bug twice, but I do not know. Doing this makes it somewhat easy to get after reloading.
This is a solid, fun and simple game, great job! It's super cute to look at too.
Those blue flying enemies are the bane of my existence. A fun play even if its hard to stomp on enemy heads. Perhaps a way to stun them or give them some lag time after moving to attack the player. Great work!
fun interesting game! I particularly like the mechanic of health depending on the scale.
The enemy AI makes it kinda hard to stomp on because it keeps moving toward the same direction as the player did. Other than that, the game is simple yet fun. Also love how you make rinnegan as the player object lol.
Really like the idea of scaling character! One thing that was a bit confusing at first was that i thought the hexagons were pickups so I ran into them but it turns out they were obstacles. Very cool!
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