The gameplay reminds me of the plane minigame in Lego Island Extreme Stunts, really nostalgic! (I'm not gonna reference Superman for the N64 when Lego Island is a 1000 times better reference heh).
The concept is quite simple, and I think that its simplicity is holding back the true potential of the gameplay. Adding more gameplay elements to the formula would make this game more interesting to play, things such as speed buffs and debuffs, moving targets, going though different locations, etc.
The movement felt overall nice, but there are two minor issues that distracted me while playing. The player's model seems to have a little stutter; I don't know if this will be your case, but when it happened to me it was because I was calling a move function inside _process instead of _physics_process. The other issue is a silly little detail, and it may be an only me problem, but the camera angle is a little rotated in some parts of the game, which was a little distracting for me.
The game having an online multiplayer option is quite ambitious and unique for a jam game, well done! I haven't had time to try it out yet, but I do want to give it a try with someone and have some races 😄
Well done overall, keep working and improving guys, you are in the right path!! 😊
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