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Got under a minute, that was my goal. Had to uncheck both inverts to stand a prayer. Obviously it's a bit barebones so there's no real need to get into all the you-could-adds, like more SFX especially, but I appreciated what was here and enjoyed running the fish tank gauntlet. I haven't dipped my toes into multiplayer at all yet as a developer, I anticipate like there's a chicken-and-egg problem with getting players in to play at the same time at my teensy-tiny scale, but it's certainly interesting to think about. And its inclusion makes your submission quite impressive!

You should give multiplayer a try! Was very fun to play with the other people in my team or with friends. It was really easy to set up in Godot. We might not do it in the best way but it works!