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Friends vs Zombies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #205 | 2.889 | 2.889 |
Overall | #258 | 2.778 | 2.778 |
Theme interpretation | #272 | 2.667 | 2.667 |
Graphics | #333 | 2.444 | 2.444 |
Gameplay | #335 | 2.222 | 2.222 |
Innovation | #364 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/NiklasEi/friends_vs_zombies
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Comments
The music is nice!
Hallo,
Thank you for sharing your game. I’ve already saved its RATING;
1. verified: GAME due to observed it in the SUBMISSIONS List with keyphrase “Play in browser” as filter, “only at the moment!”, “Gather your friends and play together”; adds: noticeable pixel drawing technique; adds: GAMEPLAY appears to be classified as ARCADE
2. observed: in MAIN GAME, controls to remind me of SHOCK TROOPERS#1 (PC, SteamPowered), albeit there exists a variation, where: keeping the SPACEBAR pressed, and then moving the MAIN character in the opposite direction causes the projectile to also CHANGE direction to be as that of the MAIN character’s new direction
3. observed: self continued to PLAY to verify any new additions to the current GAMEPLAY; observed: a new variation of the monsters appears to cause self to verify the technique to quickly destroy them; learned: MAIN character’s movement to be noticeably quicker than the monsters to cause self to increase distance first, and then firing the projectiles for continuous damage; adds: however, distance shall NOT be sufficient to immediately destroy a target monster, such that ACTION shall need to be repeated;
4. observed: self to have stopped after reaching the score of 6150;
5. notes: learnable
6. adds: noticeable background music and voice-over when HIT to cause self to verify if another person had also entered the GAME; keyphrase: multiplayer
Thank you. Health!
Unfortunately the fact that the shooting direction is dictated by were you are moving is troublesome, I had to quickly face towards the enemies and then go back, it was a difficulty enhancement lol
Thanks for playing :) The controls are taken from the game Boxhead, on which I was trying to base my entry. But mouse control would have been a lot nicer to play with, yeah.
The basis is there, but it gets repetitive really quickly. I see other types of enemies on screenshots but those never appeared for me. Having to move toward the enemies to be able to shoot them was a pain in the ... to be honest ;P Aiming with the mouse so you can walk one way and move the other way would be a better control scheme I think.
As it stood now I was quickly running away from endless enemies who all grouped together, so it was like being chased by 1 unkillable enemy because once you kill one in the pile, there are still enough left and they spawn faster than I can kill them.
I haven't been able to test the multiplayer aspect of the game, which is a shame because having multiplayer in a jam game is quite impressive !
Easy and fun to jump in and play. Wish I could aim the shooter.
Fun game, some vampire survivor vibes. I think some upgrades would be cool, rotate did not work for me.
Thanks for playing! If you mean pressing ‘r’, it should not rotate, but revive other incapacitated players.
At the moment, only chrome is supported.
The number of players is not limited. I would be interested in how many players technically work ^^