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A jam submission

Dungeon of keysView game page

You want to marry the love of your live, but in order to do that you need to explore the dungeon first!
Submitted by Daggio — 3 minutes, 54 seconds before the deadline
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Dungeon of keys's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#1541.6371.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
The game will repeat back to the start after you beat it.

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Comments

Submitted (2 edits)

"Now I shall turn back time." It was a funny ending, I helped these two poor souls because they were not responsible for the lack of battle system but it seems it was all for nothing.

I like that you can speed up dialogs by mashing the button, it's important when you would get through the same dialog twice for whatever reason. The village background looks nice and the sytyle of the characters and dialog UI fit. The first person view is good enough, I really like the background in each of the 4 directions and I don't mind the wall textures but I'm not sure they fit that well together. Movement feels good enough although since there's no battle to fill the pacing you wish movement were instant when playing this version of the game.

Thanks for sharing.

Submitted

Movement was a bit staggery and could be made more fluent. View is very scewed, and both tiles and dungeon loked very narrow and stretched, maybe add some adjustments there.

 I think it can be made into a good game loop with returning to the town and visiting shop and blacksmith for upgrades.

I think it has great potential!

Submitted (1 edit) (+1)

Not a bad little crawler but as noted was missing some features to really flesh it out. The art and dialogue with the characters were good and having some goals on things to look for was great. The movement and turning were well done too.

The perspective was confusing, I would always find myself needing to take one extra step coming up to a turn, so this could use some reworking. The dungeon itself is little empty and without combat, traps, puzzles etc to changes things up it got repetitive. The floor texture also seemed to be missing or at least just didn't fit in with the wall textures. There was no map and with the environment being very similar with no landmarks, I ended using the "always go right" method to make my way around, which is fine but just a note where it's hard to keep track of the map.

Luckily, there's something good here and I think with some work and polish this could be a gem. I hope you keep developing it!

Developer(+1)

thanks for the review. I actually tried to make a battle system but couldn't get it done in the jam time so I had to scrap that and publish what I had. I am intending to keep developing it, I like it and hope this game can get better.

Submitted(+1)

An aptly named entry!

Clearly a lot of effort went into this. A solid fetch quest game! The camera field of view and perspective were misleading and made traversing a bit confusing.

I’d love to have played a version with combat. Traversing the dungeon felt a bit tedious.

You can watch my play through here: https://www.twitch.tv/videos/2111781401?t=02h05m23s

Developer

Thank you for your comment, I'm glad you like it. Yeah, I was planning to add combat into the game but it took too long, so I decided not to include the combat system for now.

Submitted(+1)

Hah, nice ending on this one! The old man turns back time and everything restarts!

Good base here, but could use some improvements and adding of the missing systems. As well as for the dialogue, the norm is usually that the first time you press something, all text shows up instantly and the next time you press it skips ahead. This gives people who don't want to wait for the typewriter effect but want to read the story faster a way to handle it.

Developer

Thank you for your comment. And you're right, I should've made it to show all the text the first time the button was pressed, I just didn't think of it. I'm planning to improve it after I gave my review to other games.

Submitted

Graphical issues make the dungeon seem like a fun-house mirror hallucination, which is mostly unplayable. The cut scene dialog is a nice touch, but is so slow that I wanted to skip it. The themes are entirely missing.

Developer

what do you mean by graphical issues? Can you be more specific?

Submitted

In Chrome in Windows I can see all the cubes of the world, including the blackness of the other spaces across the whole map, piled on each other. It's like weird psychedelic x-ray vision.

Submitted(+1)

Hm, the movement is too slow for my liking and I had very bad graphical glitches, as most of the dungeon was kinda transparent. Maybe this is the curse of the games playabe in the browser. From what I could see, it looks very nice, smooth and playes well. Nice dialog and town stuff.

Developer

I don't know what you mean by most of the dungeon was transparent. I didn't encounter that bug when developing.

Submitted

Maybe that is an AMD driver issue. What GPU did you develop with?

Developer

NVidia

Submitted

Than this surely is on the shitty AMD drivers :(

Submitted(+1)

Nice job! great presentation and atmosphere!

Developer

Thank you!

Submitted(+1)

I don't see how this covers any of the given themes, to be honest

Developer

it is the infinity theme, because you're going back to the start of the game after you complete it.

Submitted

That's most games.

Developer

well, I don't know that most games also have that kind of gameplay when I was making mine. But I think that's what most people would think when they think of "infinity" theme.

Submitted(+2)

I could walk backwards through the locked gates, I guess that is not intended but we all had to cut corners and time is always too short.

The movement could be better though. I missed strafing and I am more used to using QE for turning and AD for strafing. Tile size seem a bit small, it kind of feels like making baby steps which slows down movement even further.

It is a solid start do you have plans to develop it further?

Developer(+1)

I forgot to test walking backwards through the locked gates. But you're right, I almost have no spare time to test it. It is my first time making a dungeon crawler game so I still have things to learn especially movements and controls.

Yeah, I hope I could develop it further, adding battle systems and making the dungeon larger. I'll have to make better plans before I update it. Thank you for the comment.