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Fire and Ice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme - How well does it incorporate the theme? | #38 | 3.503 | 4.091 |
Overall | #133 | 2.787 | 3.255 |
Audio - Does the game have nice sfx and music? | #140 | 2.569 | 3.000 |
Graphics - Is the game aesthetically pleasing? | #145 | 2.958 | 3.455 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #147 | 2.491 | 2.909 |
Gameplay - How fun is it to play? | #151 | 2.413 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really nice implementation of theme - simple, but quite enjoyable. Looks like there are issue with door opening being not visual - it looks still closed but you can pass through it afterwards anyway. Elementals also path right through. And final puzzle exit didn't trigger ending and I was able to explore around! Or maybe I didn't do puzzle right and just passed through the door without it, bugging it at the end. But I can see it being real good puzzle game once fleshed out with more levels and puzzles!
Looks cool, but control is something.
Nice puzzle gridder with a good implementation of the mechanic. The AZERTY keyboard messed me up a bit haha, but I had fun solving torch puzzles and killing elementals. Good job!
Looks very nice, interesting mechanics well incorporation of the theme! Really enjoyed playing this. I played untill the final puzzle which did not seem to work (i tried it mirrored as well). Also you can walk through doors.
I now have a greater appreciation for the people with french keyboards playing WASD games.
Now to retrain my muscle memory to not hit z when i want to move forward.
A solid entry.
I like your implementation of the theme, the game was fun to solve, the dungeon features the good balance of combat and cryptic puzzles and I have to say the movement feels notably good.
The forward key(W) doesn't work. I still tried playing it using A,D,S and it was a weird experience with that. I don't know how to feel about this game. On one hand it perfectly incorporates the theme in a generic yet good way. I like how you deal less damage if you use too much fire or too much ice.
On the other hand, game lacks visual clarity. I couldn't tell when I was being attacked or when I was attacking. Maybe when you deal some damage a number shows up showing how much damage you have dealt?
The game seems to use AZERTY controls, you can press Z to move forward.