I am so dumb, I got stuck for a while because I could not figure out how to use the key. Cool atmosphere, this realm travelling animation sure is very good.
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Oubliette's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics - Is the game aesthetically pleasing? | #78 | 3.588 | 3.714 |
Theme - How well does it incorporate the theme? | #82 | 2.898 | 3.000 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #136 | 2.622 | 2.714 |
Gameplay - How fun is it to play? | #136 | 2.553 | 2.643 |
Overall | #149 | 2.595 | 2.686 |
Audio - Does the game have nice sfx and music? | #162 | 1.311 | 1.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I liked your art in the gallery, really nicely done, sets a proper mood for the game right from the start. Transition was cool too.
First I didn't notice that you get 'hit' by these flying things if you try to occupy their space, and I died. Then I figured that instant movement in this case will make it easier and switched to the instant movement system instead. Using items by clicking on them wasn't particularly obvious, but I figured it out in a couple of minutes, so it's not really a big problem. Then again using the key on the door was done by moving into the door, but I was expecting to either click on the key at the top of the screen or either click the door.
Audio will benifit this game a lot and longer version with progression of difficulty as well as audio-visual feedback of being hit of course.
It looked and controlled nice, but I couldn't get past the second room with the patrolling enemies. I found something on the center wall that seemed like I could interact with it, but nothing seemed to happen.
And it was pretty tricky to thread the needle between the two guards, especially when moving early and bumping into the back of one of them hurts you. Maybe it should have just stopped you from being able to move.
Good atmosphere but the gameplay was a bit hard, especially in areas with a lot of enemies that were very very hard to avoid. With a bit of polish and ambient sound/music it would be a really good horror experience
The look of the game was fine, though I do think the atmosphere would have been top tier with some sound.
The gameplay was decent, but the game plays well with instant move on than transition as with transition I often bumped the enemies accidentely as the movement make it hard so know if the enemy is still in the cell or not.
I won't be against giving it another try if it get extended after the jam just to see the changes and enjoy more this promising ambience
Transition effects are awesome! If there were sounds in this game, the atmosphere would have been top-notch! You did a really good job on this.
Oh, another game without sound! Great unsettling atmosphere, the creepiness is through the roof 😁 It's nice to see a horror game. I didn't make it very very, but I liked what I saw. Good job!
I did find one sound when trying to click the Settings button. All the button does is make a sound.
So, weird art gallery and scary babby in red light.
And I died to the thingamabob in the alternate dimension.
I am left with an unsettled feeling.
Which I believe is the point you were trying to get me to.
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