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A jam submission

Cyber RiseView game page

Collect orbs to slow the Rise!
Submitted by Teddy Bradford — 14 minutes, 32 seconds before the deadline
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Cyber Rise's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#174.0944.094
Overall#203.5393.539
Polish#233.4693.469
Synergy#293.3443.344
Relevance#523.2503.250

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted

What an amazing look and feel! Puzzling at first but fine once used to it. Reminded me a bit of Marble Madness.

Submitted

There is a building and a ball, but it keeps flashing then maybe restarting? Maybe its not loading fully? Play put some instructions, what am I missing?

My Entry: Mech Stroller

Submitted

It was really difficult at first because it's hard to tell depth and that stuff but once I got the handle of it I couldn't stop playing. It's just a matter of playing it for a few minutes until you understand the movement.

Submitted

I found it very hard to jump from building to building.  Way too many gaps for me!

Submitted

Almost impossible to play, sadly. It's really hard to tell depth / position in an isometric perspective, so there needs to be a constant shadow or something to indicate where you're going to land after a jump.

The screen is also way too fast in the beginning. It should start slow, and slowly ramp up in speed. The powerups barely slow the screen down, and only for a very short time, making the learning curve frustratingly steep.

It's a cool concept though, and with some small refinements I could easily see it being really fun!

My entry: Dead Drop

Viewing comments 6 to 1 of 26 · Previous page · First page