It gave me anxiety, I think you manage to reach the goal. Well done!
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Anxiety Attack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #548 | 2.976 | 2.976 |
Game Design | #616 | 3.048 | 3.048 |
Fun | #645 | 2.905 | 2.905 |
Audio | #653 | 2.833 | 2.833 |
Overall | #662 | 2.937 | 2.937 |
Theme | #675 | 2.857 | 2.857 |
Graphics | #704 | 3.000 | 3.000 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
We tried to fit the theme by focusing on anxiety. Anxiety comes from worrying about things that could happen but have not yet. These events are "not real" and may never be real, hench the connection to the theme.
Did you write all the code and made all the assets from scratch?
Yes, just not the music
Comments
Nice take on the theme. The only thing I'd say is it gets a bit overwhelming with so many orange boxes at the start. But otherwise good job!!
Woah I was overwhelmed with all of that orange boxes at first. Cool game!
I didn't really understood some part of the boss fight but overall it is interesting.
Happy to be the 20th person to rate your game! :)
The gameplay was simple but fun and you managed to use the basic shapes well. Extra points for the option to adjust mouse sensitivity, that issue seems to come up a lot with first-person games.
As for the typing effect on the texts, I would recommend adding an option so when it's typing and you press E you don't skip the dialogue but the typing effect for that part. I like to read all of them, but usually just press E/space/click to skip to the point where I can see all of it.
Also, at some point I fell through the game floor, is that part of the design or a bug?
Thanks, #20 :)
Mouse sensitivity was from feedback from a previous game actually lol. Yeah, I got you on the dialogue, next time. I've never had the fall through the floor bug. I'd have to look into that more. I have found that sometimes I die unexpectedly by falling off the little area or from a cube that comes from out of the view range unexpectedly.
Thanks for the feedback!
Cool game, however you should improve the jump because sometimes it does not work
Fun game! A bit challenging at the beginning, but once I got used to the controls and camera it was really entertaining. Great job!
I liked it! The attack ability is well done. One thing I didn't like is the jump seems blocked sometimes. I wanted to jump over the boxes and sometimes it didn't work.
Show post...
The idea is creative and it's really challenging, but it really is fast doesn't lag, the thing I wanted to see in my game, and the graphics are simple yet they create a pleasant environment and the audio makes it most pleasant! great job
would appreciate some feedback on my game too ;) https://itch.io/jam/brackeys-7/rate/1418965
Fun little game. I can't play it for too long, because motion sickness, but the character controls nicely. :)
I'm not sure what happened. Other people seem to have been able to play but when I played I ran around in the desert for a little while and wasn't able to see any blue thing. I was unsure what I was supposed to do at that point :(
interesting idea and concept
would like to see this expanded on
great game overall
Love the cuby desert setting. Walking / (strafe-)jumping / shooting feels really nice. The fight with lots of cubes at once feels pretty epic, with those sweet sweet lightning animations.
Would love a quick replay option (as I die quickly). The three lives no redoes feels a bit harsh in combination with going through the dialogue. The game made me a bit anxious for sure, but the connection to the theme feels a little vague.
Thanks for creating this, really nice work!
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