It was fun. It had a hard learning curve tho. It would be nice if u had the instructions before the game rather than on the itch page.
7/10!
Also please play my game
Criteria | Rank | Score* | Raw Score |
Graphics | #88 | 4.150 | 4.150 |
Overall | #147 | 3.688 | 3.688 |
Theme | #161 | 3.975 | 3.975 |
Innovation | #168 | 3.675 | 3.675 |
Audio | #258 | 3.425 | 3.425 |
Game Design | #363 | 3.475 | 3.475 |
Fun | #370 | 3.425 | 3.425 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Ghosts stay together to carry heavy boxes.
Did you write all the code yourself and made all the assets from scratch?
Arts and codes are done by us. We’ve used some sound assets.
A very interesting concept, you drag ghosts and merge them together to carry heavier objects. The music and art are great. Honestly, the menu screen gives enough vibes to just stay and there and chill. Gameplay wise i think adding an option to select ghosts seperately would definitely benefit the game.
Nice artwork! The background art is simple but well fitted with the game! Well balanced game. I have great time playing it. Great entry, nice work!
Nice game! Blew my mind in how in depth and complicated the mechanics were! the basic gameplay loop was pretty fun too. The art, especially the backgrounds, were great! They gave me heavy Supergiant vibes, which is a good thing!
I feel like the game could really benefit from an actual tutorial though, it was hard scrolling up and down to look at the infographic when the game was still going. I never really figured out what the stats do, it might be good to give the player little breaks so they can sponge information like that. Overall cool game though!
Thank you so much for playing our game and leaving a review in detailed! As the artist of the project, I am flattered to hear that the game gave you the Supergiant vibe lol. Hooray, Hades!
Yes, you are right. Giving a break for the player would enhance the gaming experience since now the game is too busy for the player. You need to keep rerolling the shop, lifting and hiding boxes, buying things etc. Maybe spawning the box wave by wave can give the player a break. The stats are power, speed and cost but in-game, we don't even have time to read the information.
Anyway, thank you so much for replying. I just left a review on your game. Feel free to check it.
Very nice game! I wish it didn't end so abruptly. But very nice game mechanics. Loved the music, perfectly suits the game.
Very cute game, I love it when they transport the boxes. I wish there was more content, though.
Very fun RTS resource management game.
Just a little note on controls: As a long-tested RTS control, it is better to use the right click too.
Old C&C uses right click to cancel selection.
Modern RTS games only use left click to select, right click to issue orders.
and for the game pacing, you can add some bonus score if the player is doing really well, so that they can skip early game and progress in the game faster if it is the 2nd or 3rd time they play
Thanks for trying the game so quickly XD
We didn't have time for balancing the game. We know it's messy in gameplay LOL
We will also consider your advice for game pacing. Those are great ideas.
Interns of the control, we were trying to also fit for the mobile users. So we restrict it to use 1 click only. It could be better if we have time to implement hand gestures handling.
Leave a comment
Log in with itch.io to leave a comment.