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Ding's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #183 | 3.650 | 3.650 |
Theme | #402 | 3.600 | 3.600 |
Game Design | #426 | 3.400 | 3.400 |
Graphics | #444 | 3.500 | 3.500 |
Fun | #444 | 3.350 | 3.350 |
Overall | #608 | 3.175 | 3.175 |
Audio | #1656 | 1.550 | 1.550 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You grow a cult, the cult is stronger together.
Did you write all the code yourself and made all the assets from scratch?
Yes
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Comments
Fun Game
Check out our game too if you can
I... I converted them all. Comboed around 5 on a single bridge... I felt so much... POWERRR. I love your graphics. At around 20 with the big ding priest is my favorite! But if I was to be honest, I think the game would be better on smaller "worlds". I had too much freespace to setup enough traps to just convert everyone. But most importantly, amazing game! Love your art so so much!
This game is awesome! I had so much fun playing it; it's that perfect balance between playing casually and having to think. I loved watching the cult leader grow over time, and the graphics were really nice. Audio would make it even better, but even with those time constraints, it's really an impressive game.
Ooo I liked this. It took me a little bit to figure out how to convert the enemies but I got it. Very very fun. Very different. I liked the weird amalgamation of followers your character becomes as they pick up more people.
The idea for the game is amazing and you have a really nice art style. You could easily expand the game by adding some more difficult enemies and a high score system.
Good game! I liked the art and the turn-based movement system, which sped up between enemies. Also the fact that the enemies have... follower-eating ratings? And incorporating followers into the cult. This one feels really... organic? Real-life. Metaphorically, but real-life.
Drawback: I didn't know where to go after getting 7 followers (might have missed a part of the map?).
I enjoyed it a lot, though!
Good job on the game! The idea is pretty interesting ,the turn-based-walking mechanic was odd to me at first cause I was expecting regular movement but it is nice that you went for a more original idea. Also the art is cute and really funny looking, when I saw the thumbnail I went "Yeah this for sure is gonna be fun". Keep up the good work!
The idea of the game is very good, I like it, I don't like the controls, having to press the button every time to walk, if you want to go fast it does not react as you want
please check my game
the head mechanics is interesting. The lap by lap is really nice and that's what makes you different from the rest! The game is nice to look at and nice to handle!
When enemies are around the movement feels wierd. (Or am I to impatient?) Nice and clean artstyle. I guess these kind of games really fits the jam's theme! Nice work!
Neat idea, I like the art style, i did find it confusing to know how to get my followers to convert the enemies but with some music and SFX this would be a cool puzzler for sure!
Test my game if you have time : https://abel-graux.itch.io/hacker-man
this is pretty good, although it doesn't seem to fit the theme very much
well actually it makes sense
Let me just say that the art is quite good. It has its own unique little art style. I actually really liked the gameplay. The grid-like gameplay forces the player to slow down to think of a strategy rather than charging straight to the bell. The only real complaint I have is the lack of sound effects which may be because of time constraints. Overall this game fits the theme quite well and it's really good.
A game with charming graphics and interesting gameplay