Indeed we did not pay attention to this question, were not aware of the addition of time to publish the game and we were really stressed not to be able to return the game in time.
Thank you for pointing it out to me, I changed the answer to the mcq.
I really like the aesthetics and the atmosphere of this game but I have some criticism to do in terms of gameplay:
-The game gets very hard towards the end.
-the movements of the lantern are a little too sharp for my taste -> it should be a little more floating I think.
-the path to take is not always obvious you can get lost easily.
I'm sorry for that ! The first IA should be easy to beat since she just throw random attack (actually some player say it was too easy...).
The objective of the game is to discover the effects of abilities and to play accordingly (so we can't say exactly what each attack do but with the help of the "battle box" that describe move when they are throw you should find).
I still think that a little tutorial doesn't hurt ;)
If you have time check our game : https://abel-graux.itch.io/hacker-man
We will maybe create a post jam version of the game later with more polish on IA and the game overall but we can't really make more than that because creating pc sprites and attacks take a lot of effort. But your comment goes straight to my heart ! Follow us if you want to be advertised when we send the next game >:)
Merci pour ton commentaire constructif ! Il se trouve que nous contions à la base mettre une transition style matrix pour rentrer dans les combats mais cela n'a pas pu être fait par manque de temps...
PS : j'ai essayé une partie des "INROADS" hier mais tout les personnages se sont fait décimer en quelque tour ( je le noterais une fois que j'arriverais à le finir :D).
If you have time play our game : https://abel-graux.itch.io/hacker-man
And this really underrated game : https://itch.io/jam/brackeys-5/rate/929262