Great puzzle design, it is really easy to see that it has been done with care.
Les Gros Shlags
Recent community posts
I really like the aesthetics and the atmosphere of this game but I have some criticism to do in terms of gameplay:
-The game gets very hard towards the end.
-the movements of the lantern are a little too sharp for my taste -> it should be a little more floating I think.
-the path to take is not always obvious you can get lost easily.
Good polish on the mushroom movement/bounce. I like the fact that the experience is chill and don't require too much thinking but the game should be a little bit more hard from time to time. Overall a solid game !
Solid game ! Love the design and the tron feel ! It just lack of better UI and some music + a little bit of optimization when there is a lot of ennemies. But it was great anyway since it was like us your first game jam :D
So fast ! Even during my playtest I'm not that fast ! I don't know it was even possible ! ( If you have a recording I would be happy to see how you did)
For the bugs : can you describe them ?
-> what did you do before the crash of the ending ?
->type before opponent what do you mean ?
Thanks for your honest comment! It's good to know that there are certain people who really love our work :D.
Regarding the AI I know that the razer pc is completely trash (he always overclock) :/ ... (we are going to rework it).However, it seems that NASA's AI is strong enough for most people.
I'm sorry for that ! The first IA should be easy to beat since she just throw random attack (actually some player say it was too easy...).
The objective of the game is to discover the effects of abilities and to play accordingly (so we can't say exactly what each attack do but with the help of the "battle box" that describe move when they are throw you should find).
For us it was our first game released and our first game jam. It was also the first time that we worked as a team. Frankly I am rather satisfied with our game (I did not expect such a good result). It took us a long time but I think it was worth it (no major bugs!)!
We probably gonna add some secret move so it confirm the need for it :D. For the endless mode I think it would be a really boring mode but I never think about it. Anyway thank for answering my question!
Honestly I really like the game but the enemies are really too strong/ appear too fast it make the game kinda feel impossible.. (+be sure that the player know that you can merge cell together)
We will maybe create a post jam version of the game later with more polish on IA and the game overall but we can't really make more than that because creating pc sprites and attacks take a lot of effort. But your comment goes straight to my heart ! Follow us if you want to be advertised when we send the next game >:)
Thanks 5 stars for fun was not expected !
For the IA the truth is that we didn't really try to make it very intelligent (except for the last fight) otherwise it could beat the player very easily and that would no longer be of interest.
Merci pour ton commentaire constructif ! Il se trouve que nous contions à la base mettre une transition style matrix pour rentrer dans les combats mais cela n'a pas pu être fait par manque de temps...
PS : j'ai essayé une partie des "INROADS" hier mais tout les personnages se sont fait décimer en quelque tour ( je le noterais une fois que j'arriverais à le finir :D).