Pretty fun game! Really good for your first game. It's a little bit tough, enemies and bullets come at you very fast, giving little time for reaction. The dogs especially are really fast, they can also go through walls which I think is not intended. The mechanic of moving slower if you're closer to death could use some polishing. Overall it's a good entry!
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Robomaniac's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #382 | 3.409 | 3.409 |
Audio | #480 | 3.136 | 3.136 |
Graphics | #667 | 3.227 | 3.227 |
Overall | #678 | 3.083 | 3.083 |
Game Design | #704 | 3.091 | 3.091 |
Innovation | #856 | 2.818 | 2.818 |
Theme | #983 | 2.818 | 2.818 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
(I copied and pasted this from my games description)When I think of robots I think of them being put "together" and when they are brand new and stuff they are fresh and at peak condition. My game uses Stronger Together in the fact that when your character is fully assembled together in one piece he will move faster and be able to maneuver around enemy fire but as he gets more broken down that speed decreases and it gets to a point where self destructing is probably your best bet. So by staying together you are literally stronger. You could also argue the enemies being packed up and using their unique weaponry and attack style could make them stronger as well. Its a lot easier to die when you have to focus on a smaller robot dog enemy charging at you while also being fired at from the enemies behind it.
Did you write all the code yourself and made all the assets from scratch?
I made all my sprites from scratch. The music was made by Karl Casey @ White Bat Audio. I watched a few tutorials from Brackeys and BlackThornProd when I got confused about something but a lot of it I tweaked a bit to fit my games needs.
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