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(+1)

Nice one. I loved the music, the retro style graphic and SFX which fit well, and your theme Interpretation.

My suggestion:
1. Getting enemy shooting at you outside of camera is a bad game design decision, as a player In order to react to different type of enemies - at least I need to know what situation I'm in.
2. Instead of throwing a bunch of  texts into player at start of the game, try to lead player one by one. I always try to avoid texts when making games. Especially mini game!
3. An animation when you're death would be good!

(1 edit)

I appreciate the detailed feedback!

1. Yes that was something I wasnt really happy with however if I add more content ill definitely add a see further mechanic or maybe just try to avoid offscreen enemies all together.

2. I really wanted to add a trail of text just I felt I was running out of time but I see why avoiding text could be good idea just I really wanted to try and add some sort of plot behind it but it wasnt really that great and probably could have done well without it.

3. I added a explosion that I used on other enemies but I really wanted to make it to where as you took damage your armor would shoot off further showing what I mean by staying together makes you stronger.