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Spark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #38 | 3.583 | 3.583 |
Innovation | #66 | 3.333 | 3.333 |
Theme | #153 | 3.000 | 3.000 |
Graphics | #156 | 2.917 | 2.917 |
Overall | #160 | 2.819 | 2.819 |
Game Design | #234 | 2.250 | 2.250 |
Fun | #271 | 1.833 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game :)! Visual style is top and really one of a kind game idea :). Music is good and just fun to experience it.
Unique game idea, never seen before. Background music is amazing and the graphics is not bad.
Great visuals and audio work. The gameplay part was a little bit tricky, however. Took me a while to understand what was I supposed to do, but once I did I realized that it fit the theme really well.
Thanks! I'm glad you liked it ^^
I didnt really understand how to play but i guess you know when a person comes up to you. But i could just stare at anyone for a long enough time and they would come to me. But the music was very good and very fitting.
I do think that this worked as the "experimental" experience that you were trying to make! I did felt like I was trying to catch people's eye at a bar to spark a conversation. That fits the theme pretty well. But you need to spend more time on usability and feedback, even in an "experimental" game! I shouldn't need to read the instructions to see that I need to right-click and drag. Also, the transition to the win state was confusing. It just faded to black -- was that because I made contact with the right person? I don't think the person was looking at me. In any case, I think that this was successful as you billed it as trying to replicate an experience.
Thank you so much for your feedback!
I'd have liked to hide the mouse (that's the reason why it's not clear you only need to drag), but it's my first time using Unity for WebGL and it's such a nightmare 😅
I'll try to find a solution for the lack of visual feedback you mention ;)