Interesting mechanic, but the figure on the field should be placed after you release the left mouse button. This will be more convenient than waiting for the player to press the left mouse button again.
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A Witch's Curse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #278 | 3.560 | 3.560 |
| Gameplay | #395 | 3.360 | 3.360 |
| Audio | #468 | 3.280 | 3.280 |
| Overall | #502 | 3.333 | 3.333 |
| Enjoyment | #596 | 3.320 | 3.320 |
| Theme | #624 | 3.200 | 3.200 |
| Visuals | #764 | 3.280 | 3.280 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It appears to be a very simple game where virtually nothing can go wrong but gets increasingly crazier.
What code and assets did you not make from scratch during the jam (if any)?
Code is made from scratch. As for the assets, only the tiles are mine, everything else is from either bought packs or downloadable free resources (credits are shown by activating the switch in the main menu).
How many people worked on the game?1






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