I found it a bit difficult to click on the plates that hold food, and to know the state that everything was in, but nice idea and a good start!
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First Time Cook's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #893 | 2.882 | 2.882 |
| Audio | #951 | 2.735 | 2.735 |
| Gameplay | #1196 | 2.441 | 2.441 |
| Visuals | #1202 | 2.647 | 2.647 |
| Overall | #1204 | 2.529 | 2.529 |
| Innovation | #1336 | 2.265 | 2.265 |
| Enjoyment | #1454 | 2.206 | 2.206 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's your first time in the restaurant business
What code and assets did you not make from scratch during the jam (if any)?
The cook and music
How many people worked on the game?1
Comments
I love the visuals of this game, very easy to understand but i found it a bit hard to see when something will be done, maybe the little clocks could get some improvement. Overall fun though!
I tried to burn the newspapers but it seemed that it didn't work. The concept is fun and fits the theme :)
Pretty fun game, but threw you in the deep end a little too fast. A tutorial and/or slower ramp up because the whole kitchen was on fire with customers leaving before I actually figured out what I was doing
I like the music and the sprites, but it was kind of hard to know what to do, but as soon as you do it's really fun
I am quite a fan of "anxiety inducing games", and i see that you got a pretty interesting and challenging game for the said genre,
but i also have a some feedback to give and some opinions i would like to share:
- This game needs to give little bit more feedback to the player (inform the player when a new customer comes, and when one leaves, does costumer not like the food? is the player succeeding? and so on...)
- The food expiration mechanic feels like an overkill, the game is challenging enough.
- I don't know if this is ither intended or a bug but the game will be better off without it: while trying to pick up a plate with food, the player can sometimes pick up just the food.
You tried your best and I hope you had fun making the game.
Did not really get it on how eveything was ment to be played and i only found out ish on how i can make food but didnt get confirmation on if i succeeded or not.. :/
Fun little diner dash game! Definitely agree with those asking for a tutorial, and would also love some feedback telling me when customers were leaving, so I could diffentiate the ones I fed successfully with ones who got fed up and left. But all in all a fun game!
There is at least "some" feedback but not as much as I would've liked, theres a timer above the customers indicating how angry they are and when it's full they'll leave, and the icon will change based on if the foods under/overcooked and things like that, still I would've liked more but ran out of time
Good idea but a small welcoming tutorial would be beneficial.
Nice concept ! Agree with comment below an how to play or little tutorial would be great :) ! Good job !
Nice music but I found it difficult to understand what was interactable and how to play.
I liked the proportions and visual. But some items are not easy to find. Making it hard to get into action
I found this quite fiddly, but once I got the hang of it, I enjoyed pre-empting people's orders and watching the kitchen go up in flames! Great work!
Cool idea, tho I was a bit lost at the start, I think a mini tutorial where you explain how the game works would be really helpful. Good job anyways!
Nice concept, similar to overcooked.
There are some problems though (my opinion - you can ignore it lmao):
- You can sometimes grab food off the plate instead of picking up the plate with food.
- Some UI elements such as customers' orders look like items. You could make these ui icons bob up and down that so they look important.
- Operating sink is unintuitive. You could make the sink valve stand out more. This also applies to trash can and stove valve. You could, for example make sink glow when you hold dirty plate to suggest the player what to do.
- The "game over" state is hard to tell... (You could, for example make a satisfaction meter (basically a health bar) that so the player knows if he is about to lose)
Also i could nitpick that there are clashing artstyles with player character and customers (mixels), but hey - i've seen worse AAA games XD
Pretty nice idea! Only thing is that it's kind of hard to figure out what you have to do at the beginning (something everyone struggles with making clear when developing for a jam so not a big deal) and I think that you should have cured a little bit more the customer mechanic. Keep up the work! By the way, I'd appreciate a lot if you played my game as well
I like the idea, just need more polish. I served the same eggs for all the clients that wanted eggs hahaha


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