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(1 edit)

Nice concept, similar to overcooked.

There are some problems though (my opinion - you can ignore it lmao):

  • You can sometimes grab food off the plate instead of picking up the plate with food.
  • Some UI elements such as customers' orders look like items. You could make these ui icons bob up and down that so they look important.
  • Operating sink is unintuitive. You could make the sink valve stand out more. This also applies to trash can and stove valve. You could, for example make sink glow when you hold dirty plate to suggest the player what to do.
  • The "game over" state is hard to tell... (You could, for example make a satisfaction meter (basically a health bar) that so the player knows if he is about to lose)

Also i could nitpick that there are clashing artstyles with player character and customers (mixels), but hey - i've seen worse AAA games XD

Thanks, grabbing food off the plate is so that you can either throw it away or replace it with something else, and I kind of had to throw together the customer sprite as you can tell lol

You could change the food/plate behaviour that so if you click a plate with food on a trash can it will void it from the plate i guess.
But still - the game is playable and has a gameplay loop so it's not that bad :P