Nice implementation of an user-generated content sandbox.
SUNDIO
Creator of
Recent community posts
Very nice survival game foundation; the theme hits very well.
A nice addition would be inventory management and some compass/arrow leading you to the elevator.
My main issue is that there is way too much dithering on floor tiles and in day/night cycle which was an eyesore. Additionally the item count for crafting in some cases was illegible.
Addictive game. I like that there are multiple resources and the fact that each ability upgrade is also a visual change. I guess the massive lags and eardrum-rupturing sound stacking is part of the reward in the endgame.
Also the swordplay is a familiar and easy motion of swinging your palm back and forth ( ͡° ͜ʖ ͡°)
Thanks for the reply
Yes, i was struggling with the artstyle and to speed things up i've created some models that use simple gradient with colors based on UV coords. Some materials are way too specaular because of my poor managment of materials in godot (IDK how to change materials of specific objects in batches and i imported whole levels straight up from blender to .glb which also created material duplicates)
Very nice illustrations. They could've used more animations related to the tiles you step on, but it still looks gorgeous (yes i love rats).
The controls initially are hard to get a hold of but then you start thinking real hard about next move. I liked the visual design of rat king (of course with tangled tails)












