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SUNDIO

81
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14
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A member registered Feb 11, 2019 · View creator page →

Creator of

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Nice little inspector simulator. Cohesive visuals with cool models.

Although the sound was bugged, all dialogs sounded like french, 8/10

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Seems like beam attack goes both in front and behind the player. It's also annoying that snake enemies often shoot while not on screen so you are bound to lose health. I like that there are these tank bois that ricochet basic attack to your heart making a single attack spam not an option. Neat game, could use extra variety of enemies? or maybe some attacks could erase enemy projectiles like a bomb?

Additionally in my opinion the lack of attack/hit/death SFX is a tremendous downside in such game.

Good feeling game. I like that you made a nice UI with audiovisual effects. The game also has decent graphics and the platforming part is not half bad. My only issue is the fact that its hard to distinct which parts protect you from light, but checkpoints helped.

visuals are pretty good, I've figured out after some *time* how to enter the circular room but IDK how to progress further unless that was the whole game. Reminds me of steins: gate coverart

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Pixelart is solid (especially liked the bucket with water and grain having baked in reflections/shadows.

The pig model and textures for some reason remind me of dungeon siege like it's low fidelity, but you wouldn't notice from top-down faraway perspective maybe?

Lastly for visuals - i also like your dithering postprocess. It's enough to provide some roughness without too much noise

I also like that you can chop the tree isntead of following it's orders.


If it's really your first gamejam project then congrats, it's not bad at all. I've made more crappy games ;_;

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Game is brutal, you get spawned right into enemy and there are some bugs like getting stuck on walls when moving towards them, but it's a nice platformer start i guess. Seems like the game was made for graphics more than functionality, but it's not bad based on deadline time and dev count

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Great artstyle and simple to understand. I wish there were more tools and operation types, but i presume that's because of a tight deadline...

This game reminds me a lot of an old flash game called "Pizza delivery surgeon" where you perform medical operations with weird tools.

Took long to load, but then it played without lags, so it's obviously not on godot :)

Nice vehicle handling; even when i tripped like 4 times the car went back up, but i still managed to wedge myself between some hedges and buildings austin powers style and spent solid 5 minutes trying to get out. Also the map layout reminds me of old carmageddon maps.

IMO in some places it's way too dark and you could add some timed trigger at the end because i sat there like a dumbass for a while not knowing that you have to leave. Good game overall, but you should have a rat to drive a rat rod, 9/10.



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There seems to be an issue where vertical velocity is still being added and when you trip over the edge without jumping your character gets rapidly yeeted downward but otherwise it's a cool looking platformer game; reminds me of launching myself with a doublebarrel shotgun in team fortress.

if you mind, you could please rate my crappy game :)

Nice concept. Pixelart is good looking.

Window shaking got a little bit annoying near the end and there were some visual bugs, but it's a nice little deckbuilder

Sounds and aesthetics are on point (although im not a fan of CRT filter myself)
There seems to be incosistencies in walljumping

Nice arstyle; reminds me of alley cat

Very fun game with decent visuals. the grappling sometimes is hard to master, especially in mouse swinging but i guess that's a part of extra difficulty

Nice implementation of an user-generated content sandbox.

Very nice survival game foundation; the theme hits very well.

A nice addition would be inventory management and some compass/arrow leading you to the elevator.

My main issue is that there is way too much dithering on floor tiles and in day/night cycle which was an eyesore. Additionally the item count for crafting in some cases was illegible.

Solid roguelike mechanics. There is a small issue where you get a room clear popup despite enemies still being alive in that room.

Great take on tower defence genre. Reminds me of mindustry unit production and the visuals and permament upgrades remind me somewhat of risk of rain 2. It also seems visually that you control an alien faction while being attacked by more human-like machines?

Nicely done, but the cases loop quite fast

Hectic like osu. Nice game, but its get unreadable when arrows start stacking in one place.

Another addictive deck builder. There is a small issue that keeps re-enabling the crt filter on level change

Kinda funny how the big bad is only aware of your presence when you have your flashlight on. Even i have longer object permamence lmao. But otherwise seems like mix of dusk visuals with dead by daylight gameplay.

Nice artstyle and animations. I've encountered some bugs like drawing on things that i didn't want to or being teleported to the edge of the screen but i've finished it i guess? (unless IDK how to unlock more levels)

Nice puzzle game. I've played similar one in this jam, but this one has extra verticality. Camera rotation with hideable walls is a good addition.

Nice visuals and mechanics. Drone is a little bit chaotic to control when the screen is not fixed, but it's not that bad. Reminds me of an old flash game called "Nuclear eagle" where you yeet cars around as bigass bird.

Very cool logic game, the best kind of golf spinoff i've ever seen. Very nice vector graphics and mechanics. I wonder how did you make the trail prediction...

Cool little game. Enemies could have some pause time when you enter a level because you get instantly jumped lmao. Also in my opinion the floor tiles are a bit noisy, but it fits the jungle temple aesthetic.

Great visuals and animations. The gameplay is a bit basic, but at least it's working properly and the sounds are chunky

Nice game, i like the multiple resources so you need to backtrack to fully upgrade and flying your main ship is satisfactory. The worst part for me was the slow starting mining speed and no audiovisual response for being damaged.

nice concept and visuals. The platforms sometimes feel like their rhythm is desynchronized and its harder to jump on them but i guess that's a skill issue.

SFX are great, the visuals are also consistent.

The game could use some initial introduction and option to restart

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Addictive game. I like that there are multiple resources and the fact that each ability upgrade is also a visual change. I guess the massive lags and eardrum-rupturing sound stacking is part of the reward in the endgame.

Also the swordplay is a familiar and easy motion of swinging your palm back and forth ( ͡° ͜ʖ ͡°)

Another rat game i've played in this jam :)

Very nice, coherent visuals and puzzle mechanics, although when i got the ratto into mosey mode i had the worst luck and he just went back and forth in a corridor for about six turns.

The UI and lighting is superb in this one. The core gameplay loop is also nice with understandable ending

Yes... I've worked alot with blender and even done some projects in multiple game engines and some other stuff,  but mostly it's some unfinished, undocumented trash.

Nice coherent doodle arstyle, Logic puzzles are also cool and easy to understand.

Thanks for the reply
Yes, i was struggling with the artstyle and to speed things up i've created some models that use simple gradient with colors based on UV coords. Some materials are way too specaular because of my poor managment of materials in godot (IDK how to change materials of specific objects in batches and i imported whole levels straight up from blender to .glb which also created material duplicates)

Yea the lags are issue when exported as web app, maybe ill try exporting it as windows executable

Very nice illustrations. They could've used more animations related to the tiles you step on, but it still looks gorgeous (yes i love rats).

The controls initially are hard to get a hold of but then you start thinking real hard about next move. I liked the visual design of rat king (of course with tangled tails)

Cute hand-drawn artstyle. The animation took a bit too long for my liking, but the grandma jumpscare was nice.

nice platformer style game