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SUNDIO

64
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13
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A member registered Feb 11, 2019 · View creator page →

Creator of

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Nicely done, but the cases loop quite fast

Hectic like osu. Nice game, but its get unreadable when arrows start stacking in one place.

Another addictive deck builder. There is a small issue that keeps re-enabling the crt filter on level change

Kinda funny how the big bad is only aware of your presence when you have your flashlight on. Even i have longer object permamence lmao. But otherwise seems like mix of dusk visuals with dead by daylight gameplay.

Nice artstyle and animations. I've encountered some bugs like drawing on things that i didn't want to or being teleported to the edge of the screen but i've finished it i guess? (unless IDK how to unlock more levels)

Nice puzzle game. I've played similar one in this jam, but this one has extra verticality. Camera rotation with hideable walls is a good addition.

Nice visuals and mechanics. Drone is a little bit chaotic to control when the screen is not fixed, but it's not that bad. Reminds me of an old flash game called "Nuclear eagle" where you yeet cars around as bigass bird.

Very cool logic game, the best kind of golf spinoff i've ever seen. Very nice vector graphics and mechanics. I wonder how did you make the trail prediction...

Cool little game. Enemies could have some pause time when you enter a level because you get instantly jumped lmao. Also in my opinion the floor tiles are a bit noisy, but it fits the jungle temple aesthetic.

Great visuals and animations. The gameplay is a bit basic, but at least it's working properly and the sounds are chunky

Nice game, i like the multiple resources so you need to backtrack to fully upgrade and flying your main ship is satisfactory. The worst part for me was the slow starting mining speed and no audiovisual response for being damaged.

nice concept and visuals. The platforms sometimes feel like their rhythm is desynchronized and its harder to jump on them but i guess that's a skill issue.

SFX are great, the visuals are also consistent.

The game could use some initial introduction and option to restart

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Addictive game. I like that there are multiple resources and the fact that each ability upgrade is also a visual change. I guess the massive lags and eardrum-rupturing sound stacking is part of the reward in the endgame.

Also the swordplay is a familiar and easy motion of swinging your palm back and forth ( ͡° ͜ʖ ͡°)

Another rat game i've played in this jam :)

Very nice, coherent visuals and puzzle mechanics, although when i got the ratto into mosey mode i had the worst luck and he just went back and forth in a corridor for about six turns.

The UI and lighting is superb in this one. The core gameplay loop is also nice with understandable ending

Yes... I've worked alot with blender and even done some projects in multiple game engines and some other stuff,  but mostly it's some unfinished, undocumented trash.

Nice coherent doodle arstyle, Logic puzzles are also cool and easy to understand.

Thanks for the reply
Yes, i was struggling with the artstyle and to speed things up i've created some models that use simple gradient with colors based on UV coords. Some materials are way too specaular because of my poor managment of materials in godot (IDK how to change materials of specific objects in batches and i imported whole levels straight up from blender to .glb which also created material duplicates)

Yea the lags are issue when exported as web app, maybe ill try exporting it as windows executable

Very nice illustrations. They could've used more animations related to the tiles you step on, but it still looks gorgeous (yes i love rats).

The controls initially are hard to get a hold of but then you start thinking real hard about next move. I liked the visual design of rat king (of course with tangled tails)

Cute hand-drawn artstyle. The animation took a bit too long for my liking, but the grandma jumpscare was nice.

nice platformer style game

Nice concept, similar to "superliminal".

I thought the game wasn't working properly lol.

It's a difficult secret and there's nothing else to it (unless i missed something), but I have to admit that the graphic style and details when moving around are great.

I love the ps2 style props

Very well done artwork and sound effects. I have spent way too much time on this game. There are some visual bugs like invisible smith location and some seams in backgrounds, but it's great... IMO there could be more enemy variety - some flying creatures maybe?

Tried fixing it by reuploading as web compatible game. Maybe this will help (although now in my case the mouse floats diagonally sometimes lmao)

Nicely hits the memphis style; i also like godot and brackeys logo hidden in calculation minigame.
Worst part is the file finding minigame because the crt screen is heavily blurring text.

Nice animations and fun mariolike gameplay, but the crunched postprocess made it noisy. The thumbnail reminds me of new marathon aestethics which i adore.

Kinda grim if you think about that chicken spawn location... Reminds me of an old 3D game i vaguely remember where you play as a chicken with a gun and have to blow up red boxes while keeping green boxes intact.

Peak audiovisual brilliance, absolute cinema!

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Nice theme and SFX. The only glaring issue for me is heavily visible mixels on the assets, especially randomly rotated enemies?

The movement and visuals remind me somewhat of gta 1/2.
Overall fun game, but the combat is kinda janky (i often attack to the wrong side and being unable to rotate while holding attack is annoying)

Kinda hard without being able to aim diagonally and it could use some background for levels, but overall i'd say 8/10 earthworm jims. Saving animation looks cool.

Kinda hard without being able to aim diagonally and it could use some background for levels, but overall i'd say 8/10 earthworm jims. Saving animation looks cool.

sound design and jumpscare is nice. I cackled a bit at the sight of that "other earth" image though

nice looking point-and-clicker, but i couldn't get past the different shaped bugged entrances (square one, when clicking the screen just bobs and nothing happens)

Done!

Feels like im playing mercenary in "Risk of Rain 2" mixed with "N+"

You should have added some slight cooldown on sword slashes because spamming it makes you deflect all bullets.

Also there could have been more sound effects and maybe a brief time stop when killing that so you can target enemies easier, but it's still a nice little game.