Done!
SUNDIO
Creator of
Recent community posts
Feels like im playing mercenary in "Risk of Rain 2" mixed with "N+"
You should have added some slight cooldown on sword slashes because spamming it makes you deflect all bullets.
Also there could have been more sound effects and maybe a brief time stop when killing that so you can target enemies easier, but it's still a nice little game.
Very nice game.
Lowpoly visuals and maps are cool (albeit the bridge parts are tough). The car handling and engine sounds are also on point.
The theme is barely fitting and the background texture doesn't fit the overall artstyle, but it's still a nice game (I would love to create similar 3D game, especially with my own models. Did you use VehicleBody3D for this?)
The onomatopoeia sound effects are also funny XD
Reminds me of Unreal Gold (probably because of the gun with that smooth looking vertex shading)
Maybe it barely fits the theme, but hey - you made a game.
And on top of that, a 3D one with level that doesn't have collision traps and weird collision related bugs. With well shaded areas and working mechanics.
The character camera homes in to the right all the time but i suppose it's a bug - yea making a FPS controller from scratch in Unity is kinda pain.
Even if you didn't make all of these elements, you started somewhere and were able to export a working WebGL build. I hope that you learned new stuff from this project and that you will use it for future crafts.
In my scuffed experience i use gamejams (it's my 2nd gamejam lmao) to get a kick in the ass to do something when i'm feeling like i don't have any ideas. Otherwise i try to think on my own special game and write down anything feasible to reasess what should i do next.
Great pixelart and visuals (I love snowy trees with parallax background and the moon changing to eye when getting a curse).
The theme with a curse is also nicely fitting.
The enemy attacks aren't telegraphed really well though - they could get slow at preparation and flash/stand out more when dealing damage. Also the enemy patterns are unrecognisable almost as if random.
The combat screen takes a lot of time to close, but i suppose it's WebGL's fault...
Nice concept, similar to overcooked.
There are some problems though (my opinion - you can ignore it lmao):
- You can sometimes grab food off the plate instead of picking up the plate with food.
- Some UI elements such as customers' orders look like items. You could make these ui icons bob up and down that so they look important.
- Operating sink is unintuitive. You could make the sink valve stand out more. This also applies to trash can and stove valve. You could, for example make sink glow when you hold dirty plate to suggest the player what to do.
- The "game over" state is hard to tell... (You could, for example make a satisfaction meter (basically a health bar) that so the player knows if he is about to lose)
Also i could nitpick that there are clashing artstyles with player character and customers (mixels), but hey - i've seen worse AAA games XD
Nice looking lowpoly. Reminds me of #DRIVE
The car controls are weird at first though, I got used to them after couple of minutes.
It's a nice but short tower defense-like game (i liked the train adding more wagons with more stuff that was spawning more stuff)
I think that you should disable chromatic aberration or blur because it feels like im playing without glasses... (if you wanted to convey fast motion maybe try using fast moving smeared particles)
Nice artstyle and drifting. Reminds me of DRIVE and Juiced 2 i used to play on PSP.
Web version sometimes lags, so it would be nice to have a downloadable .exe
Also there the game does not give you penalties when drifting off-track, but i guess that fits the "nothing can go wrong" theme more. (you could for example increase points gained when drifting on asphalt)












