Nicely done, but the cases loop quite fast
SUNDIO
Creator of
Recent community posts
Addictive game. I like that there are multiple resources and the fact that each ability upgrade is also a visual change. I guess the massive lags and eardrum-rupturing sound stacking is part of the reward in the endgame.
Also the swordplay is a familiar and easy motion of swinging your palm back and forth ( ͡° ͜ʖ ͡°)
Thanks for the reply
Yes, i was struggling with the artstyle and to speed things up i've created some models that use simple gradient with colors based on UV coords. Some materials are way too specaular because of my poor managment of materials in godot (IDK how to change materials of specific objects in batches and i imported whole levels straight up from blender to .glb which also created material duplicates)
Very nice illustrations. They could've used more animations related to the tiles you step on, but it still looks gorgeous (yes i love rats).
The controls initially are hard to get a hold of but then you start thinking real hard about next move. I liked the visual design of rat king (of course with tangled tails)
Feels like im playing mercenary in "Risk of Rain 2" mixed with "N+"
You should have added some slight cooldown on sword slashes because spamming it makes you deflect all bullets.
Also there could have been more sound effects and maybe a brief time stop when killing that so you can target enemies easier, but it's still a nice little game.












