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Thanks for the reply
Yes, i was struggling with the artstyle and to speed things up i've created some models that use simple gradient with colors based on UV coords. Some materials are way too specaular because of my poor managment of materials in godot (IDK how to change materials of specific objects in batches and i imported whole levels straight up from blender to .glb which also created material duplicates)

I totally understand! The result came out very, very good overall! Hm, sorry for asking, but are you a 3D artist?

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Yes... I've worked alot with blender and even done some projects in multiple game engines and some other stuff,  but mostly it's some unfinished, undocumented trash.

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Great! Good luck for you, bro o/ Following!