Yeah, it’s laggy, but the core concept is very interesting and weird!
One particular tip from me is about the graphics: It’s like the game wants to be retro 90s, but the graphics lean toward 2005, and the two styles don’t blend perfectly, Not a rule, but you could try removing specular shine from objects to bring a better crisp aspect and use textures with a more similar texel density.
I know I can’t say much since in my own game I didn’t have time (maybe around 20 hours to do everything like modeling, texturing, and even the music) to apply any of this (and I hated the UV map and the models haha). Maybe that was your case too? Yeah, but just a tip!
I really liked your game! Cheers!