Pixelart is solid (especially liked the bucket with water and grain having baked in reflections/shadows.
The pig model and textures for some reason remind me of dungeon siege like it's low fidelity, but you wouldn't notice from top-down faraway perspective maybe?
Lastly for visuals - i also like your dithering postprocess. It's enough to provide some roughness without too much noise
I also like that you can chop the tree isntead of following it's orders.
If it's really your first gamejam project then congrats, it's not bad at all. I've made more crappy games ;_;