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Mr_Apologies

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A member registered Sep 24, 2021 · View creator page →

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Very interesting and unique concept!

Tho, having to press the mouse to catch the boxes felt a bit weird at the start? (or I guess that's just me).  Also, I kind of wish that we could control the force or at least reset the force with which we throw the boxes.

Hope you had fun making the game!

You have a very interesting and fun concept. I think that it's worthy to be explored a bit more and maybe made into a full game. Who knows.

I am quite a fan of "anxiety inducing games", and i see that you got a pretty interesting and challenging game for the said genre,
but i also have a some feedback to give and some opinions i would like to share:

  1. This game needs to give little bit more feedback to the player (inform the player when a new customer comes, and when one leaves, does costumer not like the food? is the player succeeding? and so on...)
  2.  The food expiration mechanic feels like an overkill, the game is challenging enough.
  3.  I don't know if this is ither intended or a bug but the game will be better off without it: while trying to pick up a plate with food, the player can sometimes pick up just the food.

You tried your best and I hope you had fun making the game.

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I am shocked with how many features you guys were able to implement in the span of 1 week. I can definitely say that it is quite packed for a game done in a 7 day interval. You guys ither had too much time on your hands or were very time efficient.  

Man i wish even more games had the feature of having other players deaths marked.

Hope you guys didn't get too stressed and had fun making this :p

Took me a bit to realize what the goal of the game was. But, after finding it out, I can say that it's quite an interesting premise. Maybe a small cutscene/introduction at the start could've helped.

Great background btw.

Some levels are quite a bit challenging, but i wish there were some levels that were a bit more challenging? (like more rewarding to accomplish i guess). 

The only problem is with the last to levels: the player can just use a bit of luck and brute force to complete them.

Overall, i enjoyed the game!

What can i say, it's certainly is a nice game! decent mechanics, no game breaking bugs. 

The only noticeable problem is that the gameplay starts getting somewhat dull at the end. I think it could've been better if the random events played a bigger part in the game..? 

Moreover, i think it could've been even greater if we also had more building choices and maybe if those choices were a bit more extreme (or harsher), to place more importance in the player's agency/choice.

The gameplay of the game sort of reminded me of Lapse (you can find it on the google app store).

Overall, you did a good job! Hope you had fun making the game.

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It's a weird game, i don't know if you can call it a game, but it is certainly some sort of experience, something akin to games like LSD dream simulator, perhaps? I can't exactly describe the feeling this game invokes. Was there something  supposed to happen when you sorted or changed the order of the balloons? or perhaps the game is just unfinished? 

About the theme of the jam, i am not sure how this submission fits in? (i guess i will keep an open mind)

On the other hand, i really loved the art direction of the game, the sea/beach area is absolutely stunning. I can definitely see some sort of indie game having this sort of decor and design.

I wish i could get past level 1, but it's not very intuitive. For the future, if you are making a puzzle game, i would greatly suggest to let other people playtest beforehand, you may never know at what people get stuck at :p

On a more positive note, the art style is very well made, wish i could see the rest of the game.

I wish i could get past level 1, but it's not very intuitive. For the future, if you are making a puzzle game, i would greatly suggest to let other people playtest beforehand, you may never know at what people get stuck at :p

On a more positive note, the art style is very well made, wish i could see the rest of the game.

Yea, i know, that was next on my list xD
(but, in the end, i ran out of time :/ )

I know! that's one of the things i regret not adding, and i came up with a nice beat and melody in Ceoil, but sadly i was a bit too much time wasteful, you could say i procrastinated (a bit ironic that one of the themes in your submitted game is about procrastination 😂😭).

But at least i am glad that i was able to submit a game for the first time for a game jam.

A nice anxiety inducing game! The only thing that it lacks is just more minigames xD (and there are some minor visual bugs, though nothing game-breaking)

Moreover, i liked the humor of the game too!

Everything went wrong.

First the game didn't want to boot, then i kept falling through the platforms, then i got sent in the realm of code???

Anyways, great story driven experience!
11/10 masterpiece
A must play!

(On a more serious note: i had fun playing, my only pet peeve is the dialog being reused in some parts. Also, i kind 'of wished the game was longer :p ) 

Man, you've done a great job with the visuals, and the sound design is nice too!
Also, i like the humorous aspect of the game as well.

Gameplay-wise, it's a small but fun experience, though as someone mentioned bellow, 5 minutes does feel a bit long for this game. Also, to me it feels like the gameplay could use some punishment system, perhaps by decreasing the timer every time a prop falls off-screen?

Otherwise, i had fun playing, and for a game that's what matters in the end, right?