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I am shocked with how many features you guys were able to implement in the span of 1 week. I can definitely say that it is quite packed for a game done in a 7 day interval. You guys ither had too much time on your hands or were very time efficient.  

Man i wish even more games had the feature of having other players deaths marked.

Hope you guys didn't get too stressed and had fun making this :p

Hah, ya definitely spent a ton of time working on this. I personally like the stress as it helps me get faster and learn things quickly in these tight deadline jam scenarios.

I had an absolute blast playtesting all of the level designs and attempting to speedrun it afterwards. Some of my friends are getting close to sub 3 minute full speedruns which is insane.

Thanks for playing!