Very interesting game.
What I don’t understand, why is the player confined in the grid with “turn based” movement and the enemies freeroam chase you.
Play game
round machine's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #142 | 3.857 | 3.857 |
| Gameplay | #397 | 3.357 | 3.357 |
| Audio | #444 | 3.310 | 3.310 |
| Innovation | #645 | 3.119 | 3.119 |
| Overall | #726 | 3.111 | 3.111 |
| Visuals | #994 | 2.976 | 2.976 |
| Theme | #1555 | 2.048 | 2.048 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
northing can do wring, or else northing can do another, my game have a machine that predicts the future in which nothing can do another
What code and assets did you not make from scratch during the jam (if any)?
unity for game, cinemachine for camera
How many people worked on the game?1
Comments
The game looks good and is very fun! However the collisions seems unfair and some time there is a lack of feedback
love this type of roguelike where the enemy buffs are also randomised,very fun!
Soild games, the random buff/enemy buff mechanism make the game has replayability.
I have a question about the control mechanism, why don't you using both hold and press event! it maybe conflict with shooting mechanism, but can lead to another good solution,Typing WSAD continuously is a bit tiring :D
overall, good game. Nice work!
The game is really good, loved the visuals and sound effects! and of course, the core mechanic was fun!
It is a fun and simple game! Good presentation, everything is clear except the top unlock bar. I suppose it is increasing difficulty. Good job!
I Liked the Graphics and the music. Pretty fun to play. The UI element in the top is a bit too big, especially if enemies are hiding behind it.
I had fun spamming the movement buttons to shoot. I was a little confused what the icons meant, I thought the cancel sign over them meant they wouldn't spawn, but they spawned with that on them. Maybe ran out of time? I know that feeling, lol. Fun concept. Great job!
I think that the idea is pretty nice and I liked the visuals and the sound effects.
The controls could be better and the game could use a tutorial level and an options menu to lower the music volume.
The idea behind the player only shooting on move was surprisingly fun, however the controls are still pretty exhausting. I agree with the other comments that it would be better to be able to hold down the buttons.
I agree with the other comments, I like the grid based movement, but don't really see how it fits the theme.
In any case, well done.
I am win! Cool game but I dont really see how this fits the theme well.
Fun game - I really like the grid based movement! Just wish you could hold down keys instead of mashing them.







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