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Hermit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #27 | 3.919 | 3.919 |
Game Design | #46 | 3.935 | 3.935 |
Overall | #76 | 3.718 | 3.718 |
Graphics | #101 | 4.145 | 4.145 |
Audio | #151 | 3.532 | 3.532 |
Fun | #153 | 3.629 | 3.629 |
Theme | #463 | 3.145 | 3.145 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Hermit needs to keep calm, predict and avoid the storm
Did you write all the code and made all the assets from scratch?
Yes, exclusing sound effects
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Comments
Hee-ho. Very cool. Art - great and cute. Gameplay - very interesting. Thank you
interesting concept! it's a bit challenging, but i enjoy playing it, love the simplicity
very cool
I really like this type of puzzle game, had fun playing it!
The game is truly challenging, lol. But I really liked the art style
I am too dumb for this game but damn can I see some good work put in. I got a decent bit in and had fun throughout. Thanks for the game. Great job!
Once I figure out the 'crypt of the necrodancer' style movement stystem this was a really interesting series of puzzles! I really love the 2 color art style, everything stays readable and fluid even with this limitation, which I'm sure was a challenge! Getting the timing down is super satisfying. Really nice job!
As you said, the challenge regarding the art was to keep it clear :D But besides that, using low bit palettes is also helpfull for me since I dont have to take much care on color combinations and so on.
Thank you OVERTIME, I really appreciate your comment! <3
Took me a little bit to figure out but once you get into the flow state it's very charming. Very coherent.
Great job! The visuals are beautiful and the idea is simple but interesting. Only one thing - the jam theme seems to be not fully explained in the game.
Simple but fun game, I liked the artwork and music choice. Well done.
I love almost everything about it, nice job! For me, it was confusing so I wonder if I would've enjoyed it more without the rhythm part.
This game is beautiful. It almost reminds me of games like choppy orc, or sleepy knight in both design and how it is a puzzle.
Cool little game here unique take on the theme and love the art style. well done was fun to play
This is the best game I've played so far. Really creative take on the theme, cool design, cute and cohesive artstyle. Amazing job!
Ahhh this was great! Really nice work. A few confusing bits, but it looks nice and the gameplay is fun. :)
Really really cool idea!
For the first few levels I was like hmm... Okay, and? Then I got zapped over and over (maybe indicate better that you don't get zapped in the water, that's not super intuitive x) )
and boom, my brain was exploding.
Congrats on this really awesome game!
I am blown away by what you accomplished in one week. Genuinely a great concept. Great art as well. It took me a bit to figure out the controls but I got there in the end
Thank you! <3
Honestly I was NOT expecting this! You definitely cooked and it shows!
Maybe it is just me but I LOVE rythm-based / paced games, the controls felt a bit weird at first but once it clicked I was really having a blast, the added "do nothing" mechanic really felt good to play with too.
I think what confused me with the controls was that you can change the direction mid-movement, I thought it was one of these games where you need to steer straight into a wall and then adjust off of it to get the right angle.
Love the game!
Thank you guy! <3
The game is very cute! I like the simple 2-color art style. The music fits the vibe. You made it much harder than it was a few days ago. I like the added mechanics, keep calm and single-hit cone, and how you needed to use those to get further.
I would have liked to be able to turn 180 degrees. The keep calm mechanic sometimes didn't work when I was hugging the wall. It was a bit weird how the game just went back to beginning after you completed it, would've preferred an end-screen.
Actually, the controls were allowing to turn 180 d. at the beginning of the project, but it was bringing some design problems with the time mechanic so I decided finally to lock it.
Yeah, regarding the final part I agree its not interesting at all... My idea was save some time and put the player at the beggining to play again if he wanted. But I'll be changing it in the future! :D
Thank you very much for your comment Jorava!
Love it, it's your turn to try our game and rate