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Monster Mix's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #10 | 4.556 | 4.556 |
Audio | #31 | 3.944 | 3.944 |
Overall | #44 | 3.824 | 3.824 |
Innovation | #57 | 3.778 | 3.778 |
Game Design | #86 | 3.778 | 3.778 |
Fun | #191 | 3.556 | 3.556 |
Theme | #348 | 3.333 | 3.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Just like humans, monsters need to "calm" down before making a mess. And guess what? They hit up bars to enjoy that downtime. In this game, your job is to serve the monster drinks before they unleash their "storm" (destroying the city)!
Did you write all the code and made all the assets from scratch?
For code, I do write the logics all by myself. But for shaders, I use tools from unity asset store that I bought.
For assets, almost all is created by us. But some assets are free or paid assets that we use or modify. For free assets, the credits are written on the game's page description.
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Comments
Nice game, I love the art style and the music!
Very Cool!
Great graphics and polish! It was a bit frustrating though. The controls are not very intuitive even after reading the instructions. But once I got the hang of it, it became quite fun. An automated tutorial in the game itself would help it a lot. Great job for the amount time though!
It was fun!!! Took 5 mins to figure out one order and 3 mins to complete the rest.
The game is so polished, and encountered no bugs.
Kudos!!! :D
Really cool game! It was difficult at first but once I got the hang of it, it was very enjoyable! Good work!
super cool game! I think a very short first drink tutorial might help some initial confusion on what to do, but I got it pretty fast anyway and it got fun!
Great job on the design and polish. I think it's scratching the barrel of what you can do with this concept, very well done!
The gameplay is original, fun and intuitive, although a bit repetitive. The puzzles seems random, with very simple ones near the end (I had one with only 2 basic ingredients). The progression curve could have been better with handmade puzzles IMO (and, maybe, by progressively adding mecanics).
Other than that, the game is very well polished. Great job!
Yes!! I noticed that too. I thought I created a cool algorithm to create a random request with gradual difficulty towards the end. But sadly, it only works half of the time. We should have sticked with handmade request, but we don't have time near the end :-(
Thanks for playing and the feedback~
Really liked this one a lot! The UI looks really good and is functioning very well, and really liked the mechanic with mixing the drinks, a very fun game!
Really loved the visuals! Looks so polished. Once I understood how mixing drinks worked it was really fun. Great job!
Hee-ho. Smart gameplay (I haven't counted that much since school). Thanks for nice experience
Hee-ho. Thanks for playing
I really loved the clean graphics! It took me some time to figure out how the mixing mechanic worked. But then it was a lot of fun. Very nice puzzle game!
Awesome experience - so polished, unique, awesome monsters and sound fx and music, really cleverly designed puzzles. Got hooked into this one for a while!
Thanks for playing and the kind words. I also really like your game! :D
Great game! Once I understood how to mix the drinks, it was fascinating how to fulfill the customers' requests. The music is great and the overall game is very polished and I like that the order of guests is randomized. A feature like different layers of bottles with different effects or having to buy/sell ingredients for money would give a more diversified feel. Overall, I really enjoyed the game ^^
In our initial scope, we plan to utilize the dialogue for color composition specific request. So a monster might want to have the top of the drinks to be red, or the same color can't be on top of each other. So this will take into account the layers on the bottle.
Having to buy and sell ingredients is a nice idea! Maybe I can reference the gameplay of cook, serve, and delicious.
Thanks for playing and the ideas~
A nice brain teaser, feels like a game nearly ready for sale. Nice atmosphere, cool monsters and overall pleasant experience!
Suggestions:
- A tad bit of separation for different sections (via a tint maybe) could make it quicker for a brain to separate each part of the gameplay.
- Upon selecting an ingredient, a small glow/highlight could be introduced for places you can put it in (be it the jug or apparatuses)
Didn't even crossed my mind when developing the game that a visual cue for "where to put the ingredients in" is a common usability practice. But it makes total sense! Especially since this prototype doesn't have an in-game tutorial.
Thank you for the amazing feedback!
I really enjoyed the idea and the art style. The mechanics were a tad confusing, though I did enjoy the strategy involved once I kinda got the hang of things. Great work! Congrats and good luck!
Great game! Would be perfect with some drag n'drop in my opinion
My initial plan was to make this mobile friendly and i thought that this clicking mechanism is more intuitive to understand. But for mixing drinks, i guess drag and drop is more intuitive because it mimics how it would work in real life.
Thanks for playing and the feedback!
Very polished entry! Mechanic is simple (yet, there was like a minute while I was trying to figure out what to do) but interesting to think about. Art and sound design is brilliant!
Stop by and check Stromflow as well!
Like the art style a lot. Game mechanics are well polished. Couldn't get my ingredient at first but later I did it! Very well done. Good Luck!
Thank you!