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ayucinna

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A member registered Oct 30, 2020 · View creator page →

Creator of

Recent community posts

thanks for playing and we appreciate the feedback! definitely planning to update the game afterwards with better motion/feel/overall polish if you'd be interested!

 camera fixes and overall feel are definitely high priority and in progress for a future update :) thank you for playing!! 

thank you for all the comments!! camera motion is def high priority to fix once we can update :)

for bouquet arranging, there's a box on the bottom right corner you can click to finish the bouquet! was a late addition so it's not very obvious lol- it's using art from the settings, which can be accessed by hitting ESC if you'd like to try lowering the camera sensitivity as well (it's still pretty janky tho)

oh yea these are already on our list to fix, we could only throw art in and had no time to polish :') you know how jams go haha. thanks for checking it out!

thanks for playing! 🌹🌷💐

thank you for giving it another go!

hey! you can read the full instructions on the game page- approach any window and left click to recieve a quest! then you can go around picking flowers and making bouquets to deliver back to the windows :) hope youll give it a try!

the glitch is only associated with the furthest wondow on the hill, so just avoid or do that house not last! 

of course! planning to go through games once recovered from the jam crunch ha

aw much appreciated, thanks for playing!! we def plan to polish this up and update after judging is over if you'd be interested!

thanks for playing!! you can adjust the camera sensitivity in the settings by hitting esc during gameplay, def something we'll have to tweak more as well!

thank you we did!! we have past jams on itch in similar styles if you're interested at all :)

thanks for playing, glad you enjoyed it!!

thank you!! happy to hear you enjoyed it so much :)

thanks for giving it a try!! not sure what could've caused the crash, but we definitely plan to optimize and bugfix once updates are allowed!

Thanks for playing!! You can adjust the camera sensitivity in the settings by hitting esc during the game! :)

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Hi! Devs here, there's a bug with the furthest house quest on the hill, up the many steps- completing it won't remove your bouquet which will make you stuck if you do that house last- BUT you can get around this by NOT doing that house last- then you'll be left with a bouquet you can just deliver to another house.

Unfortunately this also means you won't be able to finish all the quests and get the slice of cake waiting for you at the end as thanks for the flowers- so here it is!  Thank you for playing!  *Edit- originally thought to be progression blocking, but turns out you can get around it and reach the end! Have some cake anyway!


so cool to play with the combined cuddle/flashlight/platforming mechanics! loved how the lightning telegraphed the thunder, and the way the windows lit up the area; cuddling should probably hinder the player more, since I realized I could just constantly hold it and still be able to use the flashlight

such an awesome little game! everything is simple, polished, and very fun; I ended up building a garden by a well so i didn't really have to move haha.

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thanks for playing, definitely going to make some audio updates after! we usually work with 2021 LTS for stability

thanks for playing!

thank you!! that seems to be working as intended, since the rocks are spawning randomly it's bound to happen- but you're right it's weird to get dragged away by a tiny sliver :) we plan to round the sharp edges of the wave slices so hopefully that'll help prevent those. thanks for playing!

super cool game! I think a very short first drink tutorial might help some initial confusion on what to do, but I got it pretty fast anyway and it got fun!

the movement and attacking feel great! I think adding continuously spawning enemies like you said would already add a lot of fun playtime; also realized I could snipe enemies from afar and they would just stand there, so you could make them aggro if damaged

haha I read the comments and I will say the smooth doors were very noticeable and stood out to me too :) I agree tutorials and longer days would've allowed more interaction with the characters; maybe if the time froze during conversations, since I would often get whisked away in the middle. Overall very charming game!

thanks very much!! thanks for playing! :))

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fun engaging dialogue and so entertaining to see my drawings come to life! here's my 'elephant' haha

Nice game! the colliders seem kinda wonky with the boat getting stuck but looks like you're already aware. Pretty cool to sail a little boat and the atmosphere is great!

sooo cute! and so chaotic esp if you match them too fast at the beginning :') but having a slower strategy worked pretty well, until im left with one lonely dino with a heart :(((

dont worry the character is ok, we just didn't have time for the extra life mechanics and ending haha but will add after the jam! thanks for playing!

thank you for playing!!

thank you! thanks for playing!! :)

cute, always love when there's a cat, and funny mechanic to avoid tripping! having the checklist show 'completed' when I got the first round of items made me confused about filling up storage at first, but got it eventually!

nooo the story :(( the doom and building suspense is done so well and the progression of the fishing shakiness conveyed the storm so effectively I felt a little seasick at the last one lol

here's our little shoreline game! https://itch.io/jam/brackeys-12/rate/2973015

nice little game! I think I got stuck at one point when one of the last enemies went away before I could kill it and I was stuck in empty space. the art and music are simple but effective, everything seems very cohesive!

haha this game is great! very polished and plays well, I was also overwhelmed at the start but got it down eventually. It's kinda hard to hunt down items when theyre so small and similar but I guess that's part of the challenge :) Maybe the green shelves could be changed to contrast more, like the gray bins which were very clear

polished and plays great! the main struggle for me was the tiny weapon range, since it meant I had to get really close to enemies, but interesting to balance that with the ranged towers

loveee the art style!! I was confused on what to do with the interactions at first but once I got it the gameplay was pretty straightforward! it might be interesting to have more fluctuation based on the green statuses too, like maybe green for sleep would actually make you even faster briefly, etc

so fun and quickly addicting!! Definitely caught me off guard with how fast it is right from the start, even in the tutorial haha. But gameplay feels smooth and cohesive!

Thanks for playing and good point! Settings usually get totally ignored on a jam timeline haha