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Abysmo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #100 | 3.907 | 3.907 |
Overall | #113 | 3.467 | 3.467 |
Audio | #114 | 3.454 | 3.454 |
Game Design | #132 | 3.464 | 3.464 |
Graphics | #154 | 3.670 | 3.670 |
Fun | #172 | 3.340 | 3.340 |
Innovation | #272 | 2.969 | 2.969 |
Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its setting is underwater and as you dive deeper and deeper, pressure changes the way how the movement feels and makes certain aspects of the game harder
Did you write all the code and made all the assets from scratch?
99% yes. I must credit the following:
- Player Hit & Death Sounds: "Collision Studios - Red ocean 2009"
- Pixel Art Cave Background: B"y Lil Cthulhu"
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Comments
Pretty neat game. The concept is cool. Got to around 600 atm.
I thought this was a really well thought out and polished entry. Only minor suggestion would be to make the knife omnidirectional. Well done!
Really fun game, I liked this a lot! I got really close, around 953 atm, before the pressure mechanic got to me and I got killed by fish I couldn't dodge. The upgrade system is really cool since there's a risk/reward system; I was able to get far because I got the health regeneration upgrade. Having treasure chests to find in the sea was cool too. The knife and harpoon combat felt pretty good, though personally I wish the knife had just a little more range. Overall, this was a very fun entry, well done!
Great game!
Really great game! (got almost 500 atm trying to speed run the game with no luck hhh)
This was a lot of fun I liked everything about it. I got stuck on a couple of walls but that didn't take away from the game. Thank you for the post!
Really nice game! I liked a lot the increasing difficoulty, the gameplay is fun, and the graphics and animations are really well done! One problem I had, tho, is it's not very clear when you can hit an enemy, and the slash's hitbox, making hitting enemies conststently very hard. Other than that, it just needs a bit of variety in the landscape going deeper, and that's all! A nicely done game, great job! :D
Fun, very nice UI and visuals overall.
awesome game. Loved the animation and the audio. The knife swipe is spot on. The fish also looked great. As did thr light/torch. Well done!
Really fun and a great atmosphere!
Really nice diving game, and nicely designed! Good job :)
Good atmospheric game)
Nice game! I love the design of the upgrade catalogue and the art style of the upgrade cards. The enemies as you go deeper were getting crazy which is awesome too! Using the harpoon is a double edged sword which is a great idea - on one hand you can use it as a long range weapon and on the other you can bring enemies closer to you. There are some note worthy bugs but with a little bit of polish I think this game would be even more fun to play - great job to everyone!
I loved this game! I like how every exp reward has a risk to it and the combat is quite smooth though I think the knife's range could be increased ever so slightly. I noticed that each time you play it is procedurally generated but the level design was fair each time. As I got to the halfway point the music became more eerie which makes the new enemies introduced much more terrifying! Congrats!
Really cool looking game.
I don't know why but I really have problems with the combat controls.
But otherwise everything looks very finished.
great diving experience
Nice game! I love a character with a hook mechanic.
very cool game, i died 7 times.
Voted! Good job, man!)
This is the most polished game I've played so far, nice work :)
I thought the harpoon and knife were a really complimentary and satisfying weapon combo.