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Maya

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A member registered Jul 06, 2022 · View creator page →

Creator of

Recent community posts

The clone spawns where the player started that round.
Also didn't realise about that bug lol

I didn't realise you could do that strategy to cheese the game lol! We were actually going to have one clone at a time per round, but if we were to continue development for this, then we would definitely consider your helpful feedback!

Thank you for your feedback! The clone mechanic was something we’ve never done before so we didn’t have time to polish it, but I definitely agree that there shouldn’t be clones lingering if they don’t do anything.

I would have loved to invest more time developing this during the jam and we were thinking about adding upgrades but we had quite a bit going on in our lives. Really appreciate the feedback! :)

Really cute and really creative idea! It's just so hard to keep track of everything when the player goes at a set speed

Cute artwork, creative levels, and programmatically sound! This was really fun and I love the approach to the theme! The only nitpick is how tight the penne are but maybe I have a skill issue XD

Cute idea! I like how it's randomised each time you play and it's a creative take on the theme! The How To Play text was a bit rough on the eyes to read, and it's very unforgiving if you get unlucky. There's also a possibility of getting stuck since you're going at the same speed as the asteroids.

I loved this game! I like how every exp reward has a risk to it and the combat is quite smooth though I think the knife's range could be increased ever so slightly. I noticed that each time you play it is procedurally generated but the level design was fair each time. As I got to the halfway point the music became more eerie which makes the new enemies introduced much more terrifying! Congrats!

I like the concept and finding different upgrades was quite nice but it is very difficult to tell whether the shots towards the enemies did anything.

I really like the idea of using a heart to guide the snail and the mechanics work really well with the level design, however there are times where the camera is not zoomed out enough meaning that I couldn't see the heart or any obstacles in the way.