Really impressed by all the art - the models and animations and the environment art design especially showed me how a little bit can go a long way
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Souls Binary Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #76 | 3.933 | 3.933 |
Audio | #224 | 3.180 | 3.180 |
Overall | #244 | 3.209 | 3.209 |
Fun | #247 | 3.133 | 3.133 |
Innovation | #298 | 2.920 | 2.920 |
Game Design | #305 | 3.080 | 3.080 |
Theme | #441 | 3.007 | 3.007 |
Ranked from 150 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character dives into a person's memories and goes deeper there to learn the truth.
Did you write all the code and made all the assets from scratch?
Everything except Music
Comments
Great game! Looks extremely polished and clean, wish there was more control over your ability besides holding down left click.
Please check out and rate our game: https://pixalquarks.itch.io/sub-standard
Pretty cool visual style to the game! It's pretty impressive that you managed to implement 3 different classes. I feel like the warrior suffers by being melee though, considering how hard the enemies hit. I think you have a pretty strong core to a game here, and the concept is pretty original! If you continue to work on it some things I feel would benefit would be: more refined/polished movement, some sort of grace period/area when starting a new level so you're not immediately overwhelmed, and either health bars for enemies or a visual damage state. Some extra time to read the text between levels would be great too 😅 All in all great entry and really unique and cool style!
For some more in-depth feedback you can check out my gameplay video playtest below!
The visuals were very impressive quiet a strange take on the theme great job
I love how well the art, music, and gameplay blended together. It was pretty fun. My only recommendation would be to add some crosshairs to make aiming a little easier.
I like the vibe and the art. I did struggle with all the class types except the Archer. I just couldn't figure it out.
I like the interpretation of the theme, which is different than what many others did.
I enjoyed the game, the characters and enemies models were well made. Mage and archer were pretty fun to use, but warrior was a bit annoying to use because everytime you tried to swing the knife you got hit back whereas with the ranged units you could run around and deal damage more freely. Overall, good job ! The game fits the theme well.
Wow, this is a solid entry! Really liked the atmosphere and graphics, especially the player animation as archer (Probs to you!) The boss battle in layer 4 was hard but not unbeatable. I liked it ^^
Amazing assets, impressive that you did all this yourself! Combat was a bit clunky, but with some refinement this could be really good. The intro was good for setting the tone.
Nice game! Melee combat felt a bit clunky (especially against the spinner enemies), while ranged felt pretty nice. Art style is very cool, would love to see a little bit more exploration before the arena fights.
Good job!
Very impressive entry. Graphics are superb. I really liked the weapon animations. Getting such a quality 3D FPS done is tremendous. Well done!
Fun FPS game. Honestly, I am really impressed this was made in a week. Good job!
The color scheme on your itch page is very harsh on the eyes. The game itself looks pretty good, though. It did take me a while to figure out I had to hold the mouse button to attack properly, but after that I was able to make it to the end scene, where I just booked it for the door and the big robots couldn't follow.
omg these graphics are so good its amazing you did it all in only one week!
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