Great idea! I'll implement a mechanic on the next update that includes knockback. :D
BrylockDelux
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Just tried again! I enjoyed the challenge and found the controls interesting. So many different aspects to control at once made it have a really high skill ceiling, which I enjoyed. The music was great too! My only recommendation is allow a little more time for recovery so you don't die as easily, the controls provide enough of a challenge so give the player a grace period to correct allows them to really adapt to the controls.
I was confused by the rules as well. Sometimes I was able to kill the ants, other times not so much, I also couldn't figure out how much life I had and what would cause damage cause I didn't have a UI. All around though the game showed premise and the controls were really smooth. I'd love to see an update to the game.
Great story! The puzzles were really fun and engaging while listening to the story. You did a good job curating the music for it as well. :) If you have a chance, please give my game a try. I'd love some feedback. :)
Rate Houston... by BrylockDelux for Brackeys Game Jam 2023.2 - itch.io
Would love some feedback on my game! First fully coded game. :)
Rate Houston... by BrylockDelux for Brackeys Game Jam 2023.2 - itch.io
Mine is a deep dive into a gas giant named Ignis Prime! Manage your resources and fend off the perils of the harsh planet as you make your descent!
Rate Houston... by BrylockDelux for Brackeys Game Jam 2023.2 - itch.io
I really liked the concept of a drone that provides your lighting and the character designs are really cool. Some feedback:
The jittery movement makes it seem like your movement calculations are done in the Update() method instead of FixedUpdate(), or you're mixing it across both methods. If you're applying an movement to a rigid body in Unity, try switching it all to the FixedUpdate method to see if that helps. I had the same problem with mine and spent a day trying to figure it out.
The intro enemies take a lot of damage, maybe make them one shots while players adapt to controls.
All around I'm excited to see the next iteration of this and can't wait to try it out. Great job!