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SKYJUMP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #146 | 3.335 | 3.438 |
Theme | #194 | 3.638 | 3.750 |
Fun | #214 | 3.214 | 3.313 |
Overall | #242 | 3.214 | 3.313 |
Graphics | #303 | 3.274 | 3.375 |
Innovation | #303 | 2.910 | 3.000 |
Game Design | #373 | 2.910 | 3.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about falling as far as you can.
Did you write all the code and made all the assets from scratch?
yes
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Comments
What an experience! Great work!
Very nice, I like the retro look and sound. As others have said, it's difficult because of the one hit kills but I don't mind it since it might encourage going for highscores.
Nice game! it took me a bit to realise that teleporting to the other side was the best way to escape the enemies, but that's probably just me. It had a nice level of difficulty and I definitely feel like It could be one of those older arcade games. Simple, but addictive enough to keep people playing.
Nice idea, sky diving with diving feel controls. Simple but good game loop. Like the idea player can teleport one side to another but the bullets can't. There's one thing please check it, the sound of getting score is coming after crossing random no of those bars, instead of everyone. Scored 3618.
Nice game, simple graphics and controls)
Nice little game, kinda unforgiving. Movement feels smooth.
Cool game! the first enemy got me though!
Simple but fun. The range enemy was a bit tough to make pass through. Perhaps adding a dive button to go fast would help.
Voted! Good job =)
Cool game! The game would definitely be more fun with powerups and more obstacles but other than that I enjoyed it.
Very cool ! I liked the art and it looks like it would be nice as a mobile game ! Congratulations !
I liked your idea, but dying instantly if we get hit is a bit too harsh I think ^^"
Great game, although the teleporting to the other side of the screen felt weird, I think that you should've made the player teleport a little bit over the edge to make the game feel more smooth