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Lain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #20 | 3.620 | 3.677 |
Originality | #25 | 3.651 | 3.710 |
Gameplay | #32 | 3.048 | 3.097 |
Overall | #41 | 3.199 | 3.250 |
Theme Interpretation | #66 | 2.477 | 2.516 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very neat concept. I think the game is a bit difficult at the moment forcing you to switch back and forth too often. I'd love to see this idea in a full RTS.
Very cool concept. Could use a description explaining the shortcuts and the full rules for tower placement. From what I can tell, A and W control the zoom. I don't know if there's a shortcut for building or for switching planes.
love the switching planes feature both conceptually and visually. Hope you continue adding stuff to this after the jam because it's pretty neat
Nice job! Impressive feat for 10 days!
Good job trying to make a tower defense for the jam that is hard. I am curious to know how you did the navigation. I like the 3d assets it's a pretty game. Jumping between the two planes wasn't very fun, though and is just hard to keep track of. I also don't think you followed the Combine theme.
I’m using https://github.com/vleue/polyanya , my implementation of https://www.ijcai.org/proceedings/2017/0070.pdf in Rust. I had a lot of issues building the dynamic navmesh, it took me way too long and I had to cut short a lot of ideas due to that…
The “combine” part is that you have to combine your defenses on the two different planes.
Sadly suffering a bit from stability issues, but this is a cool concept that I'd love to see fleshed out.