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A member registered Sep 01, 2020 · View creator page →

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(1 edit)

I’m using , my implementation of in Rust. I had a lot of issues building the dynamic navmesh, it took me way too long and I had to cut short a lot of ideas due to that…

The “combine” part is that you have to combine your defenses on the two different planes.

very fun! but please don’t force that much on going full screen

Same for me, on Firefox and Safari on macOS.the selection starts half a screen to the left and lower than where I actually click

Thank you!

Thanks! I wanted to convey a switch from an unfair advantage on the pathogens to the player thanks to science and society progress, but I may not have made it clear enough!

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There is actually a soft limit on how long you can play, with a “you win!” at 300 seconds, and you shouldn’t be able to play much longer anyway because the black cancerous cells will kill you pretty fast.

It should take around 30 minutes to go from start to surviving 300 seconds, and you actually need a different strategy to survive that long.

There’s a cheat menu that I used a lot during development to be able to set up a game with the level I wanted from start :D There is a hint on how to enable it in the description.

Thanks! The idea was to start with an unfair advantages to the pathogens, then switch progressively to the player, with an unfair advantage thanks to the progress of science and society!

Welcome to the first Bevy Jam!

I (François Mockers - github - twitter) Intend to give an additional prize for the most original usage of a Bevy feature!

Here are my rules:

  • I’ll be the sole judge for this category, but don’t hesitate to mention interesting entries!
  • The cash prize will be of 50€ for an individual participant, or 100€ that will be divided equally between the team members.
  • The entry must follow the other rules of the Bevy Jam, and run either on macOS or WASM for me to test it.

Thank you, and happy jam!