One of the two Goblorblikes released during DD56, JUMP GOB is nothing less than an inspiring ode to yesdevving. A competent reconstruction of the first four levels of the original Super Mario Bros. (1985) made in under two months by a novice developer, this demo is a wake-up call to all nodevs and brutally mogs the crabs. It's an honor to be witnessing this tale firsthand.
You know, though, that anons can be pretty cynical when it comes to the commercial viability of 2D platformers. Going forward, while I do believe that attempting to remake the rest of SMB wouldn't be the best route to follow (though an impressive feat regardless), JUMP GOB could still embrace the pervasive influence of its main source of inspiration and play the rest of its development straight, distinguishing itself by being either Not Mario™ With a Gimmick or a kaizo-style clone for hardcore players... but it could also follow some totally bonkers path, like unexpectedly having Worlds 2 and beyond each play like a different NES classic. Which warp pipe to take now is for TOPGOB to decide.
Bugs: it seems like running straight into a moving platform instantly propels you forward. This kills you in Stage 1-3. Super Gob reels around the flag pole smoothly, but Li'l Gob apparently updates his position instantly, making the screen clip to the side in a jarring way.
Suggestion: I'm not asking for fully rebindable controls yet, but please add a simple toggle for arrow key movement. Many late millennials like me grew up on emulators where the equivalent of A/B keys were assigned to our left hand and you'd move with the right one. Playing a NES clone with inverted controls was rather challenging.
Playthrough: ~10 minutes. Died on 1-4, but I'll try again someday.
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