At last... I have finally... (a)woken...
My main problem is the performance. Maybe it's some quirk of my PC or it's like this for everyone, but it's really bad, sadly. Performance was somewhat better on the earthquake level, but on tutorial and first one it's abysmal. Notably there is often a stutter when starting to fire the gatling gun. I have no idea what it's like making a 3D game with Godot, perhaps this is merely the inevitable result of Juan's trickery, but do you have any idea what might be causing these performance problems? I know Godot is "heavier" than you might expect for a given level of graphics, but there's no way it has to be this bad. Sorry for complaining so much, but it really jumped out at me.
I should clarify that the FPS was fine, it was like 60-120 all the way through, but there are massive stutters that make it feel like 20-30 fps at times.
-Art gallery and model viewer? Pure, unadulterated soul. You could make it even more soulful though by unlocking new art through achievements. You know, "Level Complete! You unlocked concept art 11!"
-Mom art is always +100 soul, just the way it is.
-Here's my (very beautiful) mockup for how I think the weapon switching UI could work. Instead of having the name of the weapon, have an icon and the player loops through them. (Imagine a slick animation for the icons like... one of those things, I have no idea what they are called or where I saw it. Kind of like in a cockpit or something? I may have schizophrenia.)
-Very strong choice of Blorblehead, clearly this game is going places.
-I second that there should be more impact when hitting enemies, even just color changes.