Production is great: nice art (handsome squidward spider monsters are neat), bitchin’ music, and seems to run smoothly with a screen full of enemies.
But echoing others: it needs some kind of twist on the Vampire Survivors formula to make it your own. Otherwise, it just feels like a simplistic reskin.
Below you said you’re not an ideas guy, so here’s a few ideas:
A different way to earn weapons: maybe the player has to explore the map to unlock them, and levelling up is just for base stats
Items you can drop on the map, tower defence-style, to help you out. Things like gun turrets or shield generators
More reasons to explore the map: find CPU-controlled players who can fight alongside you
Some kind of variation on the movement, like a dash or roll with iframes, or sprint limited by a stamina bar.
Perhaps terrible ideas, but hopefully they’ll help you think of something. Either way, looking forward to seeing progress.
First two of your suggestions are already in VS, they've added a lot and still add more stuff. CPU players and dash is okay overall, but kinda breaks game flow in case of VS-clone. I'll try to think of something either way.
Main point is I agree with GasGod, it needs SOMETHING more to not be Yet Another Survivors Like. Even if you're not an ideaguy, try to think of something to set it apart. Free GimmickTM: what if the different weapons were different items of clothinng you would see on the protagonist: really lean into the anime coomer market.
1. Very nice pixel art, though I some nitpicks. First, I feel the protagonist is too detailed compared to the enemies, almost giving the impression of mixels. Maybe you could make her a bit more simplified? Second, I think the background is a bit too noisy. The screenshots look significantly worse than the actual gameplay IMO, and I think that's part of it. The enemies are the highlight for me.
2. Mouse controls are really weird, seems like it's centered a couple of inches to the right of the protag. IMO just scrap mouse controls, what kind of psychopath wants to control a survivorslike with their mouse?
I was going to add different set of clothing to grind with ingame money, but it's for way later versions. And about mixels - I've tried to simplify design, but that's as far, as i can go for now, maybe rework it later.
Mouse controls will be scraped, it wasn't supposed to work at all.
Death transition is planned. And mouse is rudimentary of virtual stick implementation. Probably will cut it off completely, since it creates only problems.
mmm... Two tits, one pussy! Nah but really, I suppose this is fine? There are already a ton of VS games in the world. What are your plans here? Not crabbing, curious to see what gimmicks you wanna bring to the genre
It's just I do what I can do. I'm not good at game design and ideaguying, so I've just chose to make clone of really popular genre with every skills, that I have. Gonna add some more tits and pussies, but that's about it. Tits and pussies are nice.
Comments
Production is great: nice art (handsome squidward spider monsters are neat), bitchin’ music, and seems to run smoothly with a screen full of enemies.
But echoing others: it needs some kind of twist on the Vampire Survivors formula to make it your own. Otherwise, it just feels like a simplistic reskin.
Below you said you’re not an ideas guy, so here’s a few ideas:
Perhaps terrible ideas, but hopefully they’ll help you think of something. Either way, looking forward to seeing progress.
First two of your suggestions are already in VS, they've added a lot and still add more stuff. CPU players and dash is okay overall, but kinda breaks game flow in case of VS-clone. I'll try to think of something either way.
Main point is I agree with GasGod, it needs SOMETHING more to not be Yet Another Survivors Like. Even if you're not an ideaguy, try to think of something to set it apart. Free GimmickTM: what if the different weapons were different items of clothinng you would see on the protagonist: really lean into the anime coomer market.
1. Very nice pixel art, though I some nitpicks. First, I feel the protagonist is too detailed compared to the enemies, almost giving the impression of mixels. Maybe you could make her a bit more simplified? Second, I think the background is a bit too noisy. The screenshots look significantly worse than the actual gameplay IMO, and I think that's part of it. The enemies are the highlight for me.
2. Mouse controls are really weird, seems like it's centered a couple of inches to the right of the protag. IMO just scrap mouse controls, what kind of psychopath wants to control a survivorslike with their mouse?
I was going to add different set of clothing to grind with ingame money, but it's for way later versions. And about mixels - I've tried to simplify design, but that's as far, as i can go for now, maybe rework it later.
Mouse controls will be scraped, it wasn't supposed to work at all.
Well, it sure is a survivors-like. I like the enemy designs.
>Well, it sure is a survivors-like.
It is.
Technically competent, nice pixel art. Only direct feedback I can give:
Death transition is planned. And mouse is rudimentary of virtual stick implementation. Probably will cut it off completely, since it creates only problems.
mmm... Two tits, one pussy!
Nah but really, I suppose this is fine?
There are already a ton of VS games in the world. What are your plans here? Not crabbing, curious to see what gimmicks you wanna bring to the genre
It's just I do what I can do. I'm not good at game design and ideaguying, so I've just chose to make clone of really popular genre with every skills, that I have. Gonna add some more tits and pussies, but that's about it. Tits and pussies are nice.