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(2 edits)

I never seen kaplay.js before. Good performance and game loaded instantly. The gameplay was too slow and too easy for me. Without skill shots, dashes, or fast movement, I didn’t have much to do. Slowly walking to pick up xp from harmless enemies felt like a chore. The enemies didn’t get tankier or faster moving fast enough to be threatening. The ring of damage killed enemies too easily.

idea guy idea:  Add long-range artillery skillshots to vampire survivors. Mix kog’maw from league of legends with ravagers from starcraft 2. Player has to kill far away enemies with artillery, but is harassed by weak close up enemies. Weak close up enemies die easily, but are there to distract and waste your artillery cooldown on nearby enemies instead of far away important enemies. Defend multiple far apart bases with skill shots while staying alive in vampire survivors. Enemies run towards bases and player.

Or just copy Bunny survivor. Buns: Bunny survivor is my favorite VS with skill shots game.

>Good performance and game loaded instantly.
Still not enough for toasters, but it works, yeah.

>The ring of damage killed enemies too easily.
Damage balance for this weapon was outright copied from VS garlic weapon. OP for early game, almost useless for late game.

>Or just copy Bunny survivor. Buns: Bunny survivor is my favorite VS with skill shots game.
I'll definitely look into it.