1. Mouse control is just side effect of virtual joystick code, it wasn't supposed to work with mouse at all.
5. Got this feedback a lot, will redo it for sure.
Watched your stream and as always, your comments in process helped a lot to understand about my flaws. Thanks to you and your co-hosts. And kudos to folks in chat, who quickly recognized Guilty Gear music.
Sodeko
Creator of
Recent community posts
>Good performance and game loaded instantly.
Still not enough for toasters, but it works, yeah.
>The ring of damage killed enemies too easily.
Damage balance for this weapon was outright copied from VS garlic weapon. OP for early game, almost useless for late game.
>Or just copy Bunny survivor. Buns: Bunny survivor is my favorite VS with skill shots game.
I'll definitely look into it.
"Non flying enemies become will become" in tutorial.
And am I supposed to kill all enemies in one turn for tutorial objectives? Cause when I don't, it's kinda stun-locked, I need to reset mission.
Don't get, what Aura Of Force do. Does it buff collisions for units around it?
Forcing demons to murder their kin is the most satisfying thing in this game.
Got some sensible chuckle at Miss Tutorial and "tried to report his luddism". Got some Robert Asprin vibes from it.
Gameplay-wise it really need some progress bars on contracts demands, especially when there's some big numbers< any 5+ demand is headache to guess did I already sold enough or not?
Left-clicking on Trading Hub doesn't work, when you don't have resources to sell, but works on right-click. Not sure it's supposed to work this way.
Sometimes when I click sell-confirmation button, it clicks on Leave Planet.
Overall it was pretty fun.
Nice rogulite-pinball (BOING BOING) concept here. Still, didn't get, what's the build to boing green or blue balls. In fact, I didn't get, what any of the stats do. Does boing adds to momentum? What does size do? What's powercap? So many questions.
Played till second track a few times, but kept dying. Shame, cause I wanted to listen to second track a bit longer...
Inertia is overwhelming. Only viable strategy I came with is carefully sneaking on enemy and then fly up high bringing fire from above. You can really control if it's fly only straight with a little tweaks. Otherwise you will start to rotate uncontrollably. Took me something like 20 tries to get used to it. 130mm cannon reload time makes it's absolutely useless. And equipping can done only by getting back to main menu. Still, it's fun to play flying mech anyways.
Pros: in terms of style, liked everything about this game. DOS or simply King Quest type of graphics just works, because you know it's era, when Terry Pratchett and Robert Asprin were still popular. Have the same style of humor, subtle, but creating sensible chuckle. Like main character skipping instead of normal walk. And it's nice to see you have references, but still your art style is your own, and it perfectly suits this kind of humor.
Cons: inventory are not intuitive, I was puzzled, how to use some of the items, like fixed lute for the bard. I thought I can, but turns out it doesn't do anything. And going upstairs to attic, I jumped down and got this error message with light blue screen:
Error
player.lua:989: attempt to index a nil value
Traceback
[love "callbacks.lua"]:228: in function 'handler'
player.lua:989: in function 'adventuring'
player.lua:1230: in function 'update'
main.lua:295: in function 'update'
[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
I guess it's really created for controllers, since I couldn't do anything with keyboard. Trying to aim and move with arrows is really confusing, can't do both with one hand, so homing bullets were way more convenient. But somehow after first dialogue I was switched back to usual bullets. Unskippable dialogues are not my thing too.
Tried web-version and interrogation room didn't scale to fullscreen, so I've downloaded and interrogated, but just one prisoner can be interrogated. Then I was struggling with the player's hitbox and realised it's the boobs. Nice. After finishing first mission and additional mission, I've thought I can spend my hard earned PP, but somehow I had exactly zero, though I remember getting 15 for each mission.
Girl hanging from the tree is my favorite.


