Your game has SOUL. Sincere authentic SOUL. The black muscle girl surrogate island idea makes me excited. The dream of being free after a life of warehouse work makes MC relatable. Calm, soothing beach audio. The patois dialog is fun. I wanna see h-scene CGs of these characters if possible, just like the cover art, a whole VN full of CGs like that.
The art style takes me back in time. Nostaglic for decades ago when I made drawings in mspaint with a computer mouse. No antialiasing, no pressure sensitivity, no line width, no shading. Your art style instantly caught my eye because of that. I think it is great because it has that retro mouse art feeling. It stands out. Gloria rules
Critical feedback:
Contrast is too high. Darker skin girls are hard to see when the backgrounds/sky/UI/clothing is so much whiter/brighter than skin. In photos this is called "blowing out the exposure". Keep the whitest white and the blackest black on screen at any time, closer together. Don't lighten their skin itself. The black skin is great try to adjust the situations that the same person's skin is "photographed" in (it's a drawing but computer screens are like cameras). For example, the girls in the hotline bling music video
The skin is always the same black skin in real life, but LOOKS lighter and different colors on CAMERA in that music video because of the lighting. SAME skin color but looks different COLORS in each light. Its only when the light is pure white that you see the raw skin color. Even then, they keep it a dim gray light, with clothes darker than the skin, to show the skin on camera better.In another example,
Normani's clothes are bright, but everything else in background is a muted yellow/blue asphalt dim gray on low contrast overcast shadows so camera can still see her black skin. Some camera tricks like darker backgrounds, night time scenes, yellowish orange lighting, or a black sand beach, or blue shadows, or dark blue water swimming, could help lower the game's contrast. Use a black/colorful UI box with white font so the black girls are easier to see? Maybe a more old looking UI to fit with your style? Current UI looks too present-day. Simpler 2004 ui would fit nice.The important parts of anatomy are working. Face, lips, tits, belly, butts are cute, sweet, hot and lovable. Good job on those. Details like muscles and the hands could benefit from more practice with references. I like muscles mostly on the legs with only slightly muscular arms, to keep a feminine look. More Squats than curls. The book "anatomy for sculptors" by zarins uldis is an anatomy book I look at every day. This site has some good searchable references for muscle girls/black girls/pregnant girls.
https://www.3d.sk/photo_sets/search/query//thumb/small/orderBy/chronology/catego...
Don't get discouraged. Anatomy is a journey that never ends. Please keep working on this one. I hope you develop it more and get the full game across the finish line.