Your game is fun. When I lost, I wanted to try again. Trying again got slowed down by tutorial, equipping starters, buying one item, and linking starter item. I wish all that was faster to setup on a new game so I can try again faster. I wish I could auto-equip and link the best combination of items with a single click.
The chips are strong but aren't sexy, wish that stat was on a sexy item. Slave wipes aren't sexy cause they remove bondage. I wanna see the bondage. Backpack is too small to play with. Basic starter items are more powerful than later game expensive items, took away sense of progression. More items than unique art and the same art for different items was lame.
It was confusing to buy a second link. I had to avoid link items when I only had 1 link. Wish 2nd link didn't take up a backpack slot. A dps meter or text log of fights would help me understand what is happening. Good music. Sometimes the game lags for five or six seconds when starting fights.
The game feels hard and random now. Often lost after only making few decisions. No way of knowing what the right decision is other than to replay the game. Felt like if I don't mid-max each choice of what to buy, I lose. I often felt like I was playing the game the wrong way, but after beating it, feels like just luck. Mirror/almost mirror matchups were boring. A randomized enemy with the exact same art/outfit as the player avatar was very lame and it should be easy to code it to not generate an exact copy of player's avatar.
The gameplay sometimes clashes with art. I want to look at the girls, but I gotta watch the numbers go up/icons/tool tips to learn how to win. I wanted to try the cool new items, but had to pass because of stats. If I didn't need a cool item's stat, already had 1 link, not enough money, full backpack, etc I didn't get to "goof off and see what happens" cause its all too hard.
I wish enemy girls had more novelty/character. DohnaDohna had special girls with short erotic backstories to get player to care. Lore to make me care about cool enemies tied up among the randomly generated tied up enemies. Seeing the enemy nude for 3 seconds at the start of the fights deflates excitement. Rather not see her nude until at the end for victory.
More art would make the game hotter. Especially not "paper doll" art in the battle pose. It would be cool if victory rewarded with a CG of the girl tied up in a hot pose. I wish the game had a specific antagonist girl we could fight multiple times and put illustrated CGs of her losing as a reward for beating the game. Not illustrations for every fight, but more art as the reward for beating the game.
Weird writing pov? I want to feel heterosexual masculine power in a game about tying up girls. I don't wanna read about being the tied up girl. Reading "you" are the submissive girl ruins the power. I would like to have an option to play as the casino tying up the girls or a male main character tying up girls. It wouldn't change any gameplay, but would make everything less emasculating.
Great demo. Amazing potential. I'm excited to see it develop.