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brimstonewalker

419
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A member registered Apr 15, 2018 · View creator page →

Creator of

Recent community posts

https://www.twitch.tv/videos/2663500078

Some modifiers are fun, some are absolutely not. The randomness screwed me over a couple of times - got the "trap" modifier like 3 times in a row which made me just skip (reload the game) when I got them later.

Gambler seems to instadie when you enter the first battle.

A very interesting take on tetris, but needs A LOT of tweaking to make some enemies less frustrating.

https://www.twitch.tv/videos/2663500084

I dunno what else to say. It's great and way more fun than I expected (I'm usually not a fan of time attack games).

Driving feels fun, stick controls didn't feel annoying. 

A suprisingly fantastic demo. Would appreciate some nightcore bgm tho.

https://www.twitch.tv/videos/2663500079

It works, cool prototype. Not a fan of clicking minigame, everything else worked fine. Couldn't satisfy all 7 customers tho.

https://www.twitch.tv/videos/2663500076

Love gamba, simple as. After rewatching the VOD I still kinda disagree with the "inconsistent sprites" take, it's not THAT noticeable. 

Felt great playing, very snappy. My only input would be - maybe the tutorial should be interactive and not a text manual?

Other than that - great stuff!

https://www.twitch.tv/videos/2663500071

Tutorial is very easy, first stage is waaay too hard, but I'm bad at extremely precise games. 

Music is great though.

https://www.twitch.tv/videos/2663500080

Nice! Seems like there's more content than before, and feels better. Definitely needs music though.

Looking forward to more updates!

https://www.twitch.tv/videos/2663500081

Very, very cool and a lot of fun. Swinging around is great, movement feels great. Bell definitely needs a bit more visibility cuz I wouldn't have known to search for it.

https://www.twitch.tv/videos/2663500073

It works, and I managed to even somewhat build the dungeon. I also cut off the entrance to the boss area, sooo I guess I cheesed it.

I dunno how I feel about managing 4 different resources, especially if you get them at almost random. The wait timer seems a bit too random and unbalanced

https://www.twitch.tv/videos/2663500075

After rewatching the VOD I agree that maybe background/foreground objects need to have a bit more contrast.

Other than that - very nice, very cool, extremely polished. Good stuff!

https://www.twitch.tv/videos/2663500077

Seems like a single-player MMORPG-like? It works. Levelled up the stats, though I dunno if they affected the game. Skills work. Managed to clip into the pyramid.

Seems to be too early in development.

https://www.twitch.tv/videos/2663500082

Pretty nice, though I don't know how I feel about the timer. Managed to beat it, lost only once.

https://www.twitch.tv/videos/2663500074

Kino. Red guy feels much more fun due to his special. Love the introduction of the "campaign" with the map and the boss. Loved the boss, very fun fight. The whole game feels VERY good.

On thing I'd suggest - show the room transitions on the minimap, cuz I got confused one time about the lack of the bouncy pad

https://www.twitch.tv/videos/2663483702

To elaborate a bit further on my thoughts on stream - I feel like farm level doesn't do the mechanics justice. It's a bit too open-ended. It might be good for playtesting or just freeroam, but it doesn't really nudge you towards stealth. So I think that's my problem. And the camera. Camera is very uncomfortable.

But I do love the artstyle. Looking forward to more progress!

https://www.twitch.tv/videos/2663483712

Manual is extremely buggy - it took me some time to figure out how to navigate it. But once you figure it out - it's waaay too easy.

Love the idea though, but it feels a bit too linear. I feel like maybe it should have a bit more "branching" actions depending on what you do or what you wanna do (kinda like in "Keep Talking and Nobody Explodes").

Won once, lost once. Neat!

https://www.twitch.tv/videos/2663483701

Absolute kino. Reminded me of Shadowgate on the GBC (death screen of that one still gives me nightmares).

Loved the artstyle, loved the music, loved the little jokes you have. Honestly - it's a real, real good game. I feel like it might be held back by the GameBoy since on VOD rewatch the menu transitions felt a bit slow, but it is what it is.

Really good stuff, loved it!

https://www.twitch.tv/videos/2663483699

Very, very neat idea. Pretty execution, but sprites are a bit too small for my liking.

Loved the variety of weapons and bosses. Had quite a bit of fun with this one. Looking forward to the next demo!

Wasn't really engaged. Intro cinematic is cool but without colors its kinda messy - could barely understand what's going on. Also doing the "I don't deserve to live" couple of seconds before the "I'm a magical girl" and "here have my power" is a bold move story-wise, but it also got me disengaged really fast.

Combat works. It's alright, reminded me of old flash games. Didn't really see the point in doing combos or whatever since spamming auto-parry and the very first attack worked.

It seems that every time there's a screen change - some input lag is introduced into the game. I got close to 1 second of lag.

https://www.twitch.tv/videos/2663483700

It's a bit too jank. Managed to play with 0 hp multiple times - I think dying doesn't reset the game properly.

Shooting is cool, but the loot drops are very rare and at the beginning I wasn't even sure if there is loot.

Needs better progression to "ease" you into the game.

Nice character art tho.

https://www.twitch.tv/videos/2663483711
Encountered the "infinite loading" bug. Got filtered by first room - still waaay too many enemies. Too unforgiving for my liking.

Slots are cool, but need more "winning" feedback imo

https://www.twitch.tv/videos/2663483699

Great spritework, but I got filtered by the movement. Sorry.

I post them in the /agdg/ thread right after the last stream, yeah

Nice, can't wait to play the next update!

https://www.twitch.tv/videos/2616423846

Gets too stale too fast, and then goes face first into cringe territory. Some lines feel forced. Some lines could be used as a "that's what she said", but the game didn't consider it a pun. Animation for the pun being noticed is cut off on the borders on the large monitor. Character sprites look like clipart.

Lines autoplaying makes the levels a chore. 

"Mahou shoujo" transformation is kinda cool, but also too long.

I feel like this might have been okay-ish on newgrounds back when flash was a hot and popular thing. Today - I dunno. I feel like repeating an old joke many times just makes it boring, especially if it's a cheap one.

https://www.twitch.tv/videos/2616423845

New level is great, very atmospheric. First person mode is still the best. Love the outfits. Some enemies had their AI bugged and didn't attack me.

Keep it up!

https://www.twitch.tv/videos/2616423844

Kid got stuck a bunch of times. Found the key, found the door, game didn't end.

Seems too janky right now.

https://www.twitch.tv/videos/2616423850

INSANELY good. Love the artstyle, the jokes, the gameplay. I can't say anything negative aside from "where's the rest of the game?"

Fantastic stuff.

https://www.twitch.tv/videos/2616423851

Controller didn't work, so played with kbm

Completed the yellow guy section. Platforming is VERY tight, and area is mostly very well designed. A very good demo, I liked it quite a lot.

Though elephants in the tutorial section have collision and caused me a bit of trouble.

https://www.twitch.tv/videos/2616387234

https://www.twitch.tv/videos/2616423852

Apolocheese, OBS crashed during the stream so VOD got split into 2 parts. Nice spin on "Binding of Isaac", menu is very sovlful. Love the destuctible environment, but the enemies are too fast for me. I did manage to clear a couple of rooms, thats it.

https://www.twitch.tv/videos/2616423853

While I love VNs, I'm very much NOT the target audience for this kind of VN, so some parts made me... act up. However - I love the artstyle (mostly, Hazel's vampire mode is a bit TOO ugly even by VTMB Nosferatu standards lol), and by the end of my playthrough I was actually fairly engaged in the writing. I also very much dig how much detail you put into the world, describing the accents and whatnot.

Pacing also seems good, "fish outta water" done right I'd say. At least for my taste.

Honestly - this is an insanely good demo. I do wonder how you'll develop the story, keep it up!

https://www.twitch.tv/videos/2616423908

I honestly like the new chemistry between the characters, as well as the new Cass. Honestly - it really made the difference. Also read the dev commentary, some are interesting, some were very funny.

I liked it a lot more than the last time, NOW I'm curious about what happens next. Keep it up!

https://www.twitch.tv/videos/2616423910

Tank mode is kinda lame, helicopter and jet sections are top notch. Flew out of bounds a couple of times while on the plane. Minimap is a great addition cuz otherwise I would've been lost.

Short and sweet, I mostly liked it (the final checkpoint in the tank mission required stealth lol)

https://www.twitch.tv/videos/2616423911

Suprisingly very fun. Feels like it would be great on a controller.

Great tutorial, controls well. Takes a bit of time to get used to. I mostly did the "run&gun" tactic with the missiles - clear the sentries first, then do the shields. Core was not too fun cuz it seems like the shield rotates randomly. Still beat it though.

Very cool!

https://www.twitch.tv/videos/2616387223

This is most certainly a game. I managed to get on top once.

Too frustrating and I couldn't reliably replicate what I did.

https://www.twitch.tv/videos/2616387227

I like this sort dungeon crawler, but UI needs a tiny bit of streamlining, and dungeons need A LOT more content - like loot, encounters, more art assets. By the time I finished the first floor I was very bored.

Curious to see where you'll take this, keep it up!

https://www.twitch.tv/videos/2616387230

Pretty cool, I like the arcadiness of it. AI is a bit dumb, and yetis don't really pose a threat. Same with trees actually - I feel like slowing down is a very minor penalty for slamming into a tree.

Other than that - good stuff. I really dig multiple different modes, keeps things fresh. Keep it up!

(1 edit)

https://www.twitch.tv/videos/2616387231

I apologize if I sounded too harsh, but I really can't adapt to inverted controls. Turned it from skill-based game into a rage game for me.

The world selector with 3d models and new swinging mechanic is very cool. Controller works. And I like new characters, that's very cool.

Yup, it's kinda like my side project for testing stuff out. Made with Java and LibGDX, downloads stuff from itch, makes a stream overlay, exports final ratings into a PNG

https://www.twitch.tv/videos/2616387232

Character models are great, writing is fun, just edging on the edge of cringe, but never overstepping, so that's great. Castle courtyard platforming area wasn't too tough, but it took me some time to find the last one, partially cuz the MC is extremely slow, partially cuz it's "just another rock", and the cage switch platform doesn't immideately connect with the other side of the map (cannon is also not very visible).

Second section is tougher, and I kinda don't like precise platforming with the current system you've got going. I enjoy having more control and precision - right now rotating the glide is painfully slow, rotating is also slow since the character tries to make an arch instead of a straight turn on the spot. Got caught on the geometry a couple of times, got slipped off by the slope on the geometry. Another point to the "not being precise part".

I really wanna like it, but it gets a bit too painful for me when you up the difficulty - like that tower inside the castle. It just feels frustrating. Same with the bomb carrying - there are too many blades desynced to be able to notice a pattern easily, so... yeah

https://www.twitch.tv/videos/2616387233

Works well enough. Unlike most other card prototypes I could understand what's going on (I'm not a TCG gamer)

Breaks on 4k resolution, you may need to have a look at that.

https://www.twitch.tv/videos/2616387235

I don't think I can add anything else after rewatching the VOD. I feel like you have a very nice idea on your hands, but I think millions of card combinations is more of a detriment and adds too much randomness to being able to plan your run (or pivot an existing run). But that's me talking from a player perspective.

In any case - good stuff, keep it up!