I post them in the /agdg/ thread right after the last stream, yeah
brimstonewalker
Creator of
Recent community posts
https://www.twitch.tv/videos/2616423846
Gets too stale too fast, and then goes face first into cringe territory. Some lines feel forced. Some lines could be used as a "that's what she said", but the game didn't consider it a pun. Animation for the pun being noticed is cut off on the borders on the large monitor. Character sprites look like clipart.
Lines autoplaying makes the levels a chore.
"Mahou shoujo" transformation is kinda cool, but also too long.
I feel like this might have been okay-ish on newgrounds back when flash was a hot and popular thing. Today - I dunno. I feel like repeating an old joke many times just makes it boring, especially if it's a cheap one.
https://www.twitch.tv/videos/2616423845
New level is great, very atmospheric. First person mode is still the best. Love the outfits. Some enemies had their AI bugged and didn't attack me.
Keep it up!
https://www.twitch.tv/videos/2616423844
Kid got stuck a bunch of times. Found the key, found the door, game didn't end.
Seems too janky right now.
https://www.twitch.tv/videos/2616423850
INSANELY good. Love the artstyle, the jokes, the gameplay. I can't say anything negative aside from "where's the rest of the game?"
Fantastic stuff.
https://www.twitch.tv/videos/2616423851
Controller didn't work, so played with kbm
Completed the yellow guy section. Platforming is VERY tight, and area is mostly very well designed. A very good demo, I liked it quite a lot.
Though elephants in the tutorial section have collision and caused me a bit of trouble.
https://www.twitch.tv/videos/2616387234
https://www.twitch.tv/videos/2616423852
Apolocheese, OBS crashed during the stream so VOD got split into 2 parts. Nice spin on "Binding of Isaac", menu is very sovlful. Love the destuctible environment, but the enemies are too fast for me. I did manage to clear a couple of rooms, thats it.
https://www.twitch.tv/videos/2616423853
While I love VNs, I'm very much NOT the target audience for this kind of VN, so some parts made me... act up. However - I love the artstyle (mostly, Hazel's vampire mode is a bit TOO ugly even by VTMB Nosferatu standards lol), and by the end of my playthrough I was actually fairly engaged in the writing. I also very much dig how much detail you put into the world, describing the accents and whatnot.
Pacing also seems good, "fish outta water" done right I'd say. At least for my taste.
Honestly - this is an insanely good demo. I do wonder how you'll develop the story, keep it up!
https://www.twitch.tv/videos/2616423908
I honestly like the new chemistry between the characters, as well as the new Cass. Honestly - it really made the difference. Also read the dev commentary, some are interesting, some were very funny.
I liked it a lot more than the last time, NOW I'm curious about what happens next. Keep it up!
https://www.twitch.tv/videos/2616423910
Tank mode is kinda lame, helicopter and jet sections are top notch. Flew out of bounds a couple of times while on the plane. Minimap is a great addition cuz otherwise I would've been lost.
Short and sweet, I mostly liked it (the final checkpoint in the tank mission required stealth lol)
https://www.twitch.tv/videos/2616423911
Suprisingly very fun. Feels like it would be great on a controller.
Great tutorial, controls well. Takes a bit of time to get used to. I mostly did the "run&gun" tactic with the missiles - clear the sentries first, then do the shields. Core was not too fun cuz it seems like the shield rotates randomly. Still beat it though.
Very cool!
https://www.twitch.tv/videos/2616387223
This is most certainly a game. I managed to get on top once.
Too frustrating and I couldn't reliably replicate what I did.
I like this sort dungeon crawler, but UI needs a tiny bit of streamlining, and dungeons need A LOT more content - like loot, encounters, more art assets. By the time I finished the first floor I was very bored.
Curious to see where you'll take this, keep it up!
https://www.twitch.tv/videos/2616387230
Pretty cool, I like the arcadiness of it. AI is a bit dumb, and yetis don't really pose a threat. Same with trees actually - I feel like slowing down is a very minor penalty for slamming into a tree.
Other than that - good stuff. I really dig multiple different modes, keeps things fresh. Keep it up!
https://www.twitch.tv/videos/2616387231
I apologize if I sounded too harsh, but I really can't adapt to inverted controls. Turned it from skill-based game into a rage game for me.
The world selector with 3d models and new swinging mechanic is very cool. Controller works. And I like new characters, that's very cool.
https://www.twitch.tv/videos/2616387232
Character models are great, writing is fun, just edging on the edge of cringe, but never overstepping, so that's great. Castle courtyard platforming area wasn't too tough, but it took me some time to find the last one, partially cuz the MC is extremely slow, partially cuz it's "just another rock", and the cage switch platform doesn't immideately connect with the other side of the map (cannon is also not very visible).
Second section is tougher, and I kinda don't like precise platforming with the current system you've got going. I enjoy having more control and precision - right now rotating the glide is painfully slow, rotating is also slow since the character tries to make an arch instead of a straight turn on the spot. Got caught on the geometry a couple of times, got slipped off by the slope on the geometry. Another point to the "not being precise part".
I really wanna like it, but it gets a bit too painful for me when you up the difficulty - like that tower inside the castle. It just feels frustrating. Same with the bomb carrying - there are too many blades desynced to be able to notice a pattern easily, so... yeah
https://www.twitch.tv/videos/2616387233
Works well enough. Unlike most other card prototypes I could understand what's going on (I'm not a TCG gamer)
Breaks on 4k resolution, you may need to have a look at that.
https://www.twitch.tv/videos/2616387235
I don't think I can add anything else after rewatching the VOD. I feel like you have a very nice idea on your hands, but I think millions of card combinations is more of a detriment and adds too much randomness to being able to plan your run (or pivot an existing run). But that's me talking from a player perspective.
In any case - good stuff, keep it up!
https://www.twitch.tv/videos/2616387236
Seems to be better optimized. Very fun, as usual, but I'd like to second the comment below - I need more shit. Either more levels, more bots to fight or more trash in the office level.
Slowmo is cool, but making the swings seems to be harder in that mode cuz I feel like they retain less force? But it's a very cool addition.
https://www.twitch.tv/videos/2616387237
This is most certainly a game of all time. Schitzokino, even.
I really dig the artstyle, it is very unique and rather pleasant, even the monsters. However the mechanics are... very alien, I guess. Took me an extremely long amount of time to even figure out what's going on in the game, or if there is a way to attack.
I have no idea if I was hit, or how often I was hit, or how much HP I have left, or if I dealt any damage to the enemy. I did see cards float out of the enemies - I assume those are status effects, but at first I kinda thought they were items lol.
I feel like making a game more "readable" to the player should be top priority, cuz I had no idea what's going on.
Also - 80% of your game size are uncompressed WAV files that blow out my headphones. I think you're enginedevving, but I also implemented MP3 decoding myself once and it's not that hard (it's very well documented, at least the most common file structure. I think some DAWs export an MP3 with slight variations to the format structure, but again - this is your game, your MP3 decoder doesn't have to be generic and support every single possible spec alteration under the sun) (also - there are many open source implementations)
In any case - while I'd like to like this game unironically - right now it's more of a piece of postmodern art than a game. Needs a lot more time in the oven IMO.
But I do like the spritework.
https://www.twitch.tv/videos/2616331251
Big kudos for giving me the reload button lol. Putting with the butt is also VERY welcome, thanks!
I think the first area is new. Also - scripting for the jumpscares in the first areas is very predictable, I think I managed to trigger all 3 jumpscares on the third floor in quick succession. Maybe it should be randomized?
Reached the 4th floor with the golf ball enemy. It feels like a very curious change of direction, I don't mind it at all. I would've loved it, but I don't like horror.
I think I encountered a bug at 16:10 in the VOD when trying to exit out the putt.
Other than that - good stuff man, keep it up!
https://www.twitch.tv/videos/2616331252
Funny russian labels. Astonishing level of detail on the tanks, damage model for shooting enemy tanks is impressive, but also feels a bit weird - tried shooting the missile storage on the back of the tank, only to have the projectile not go through.
But interior is amazing. Great stuff!
https://www.twitch.tv/videos/2616331254
I love this game. Mech design is great and the city is absolutely astonishing. Platforming works well but takes a bit of time to get used to. Also doesn't feel nauseous, so great job on that!
Got killed on a mission and respawning bugged out, and I couldn't beat the boss or shoot down the missiles in the arenas, I dunno if it's a skill issue or not.
But man, this is extremely impressive.
https://www.twitch.tv/videos/2616331255
Finally, Blood Bowl but with girls instead of abominations
Took a bit of time to understand how it works, but it most certainly works! Even managed to win one game. I understand that it's a prototype and everything is a placeholder, but the most confusing thing for me were the animations - they were very confusing at first, especially since the ball teleports to the player if the player manages to intercept it (for example).
Also - the animations in general are a bit slow, would've preferred them to be a bit faster.
Rng is a bitch, but I'm probably just unlucky.
I think you've got a real gem on your hands, just need to polish it - and it will truly shine.
https://www.twitch.tv/videos/2616331264
I... don't know what changed since the last time I played it. I think the guy shooting energy bombs and the staff weapon is new. But it's still very slow and the levels feel empty unfortunately.
Found a bug - if you get caught under a closing door - you get stuck on the floor. Also - the energy bomb enemies become invisible every now and then.
https://www.twitch.tv/videos/2616331257
Cool spin on breakout, shooting the ball in an arch instead of direct line is pretty cool! Some items are definitely more overpowered then the other.
Pretty fun!
https://www.twitch.tv/videos/2616331265
It's a bit too obscure for my liking. Also - graphics need WAY more juice to trigger any sort of dopamine. Cuz right now it's more confusing than engaging.
Definitely needs a tutorial. Skills are a curious addition, though "FUCKING SHOOT THE GUY" feels way more powerful than "fiddle around with the dice"
I honestly have no idea about wether I like this game or not. I do love gamba, but I need to understand the rules before I get addicted lol.
https://www.twitch.tv/videos/2616331266
Fun stuff! Netcode seems much better than before, love new ways of interacting with customers and cafe progression.
One thing though - customers start ordering tea the moment it's unlocked, even if you can't brew it yet. Maybe check if the player can actually make the tea before spawning customers that want tea? Or maybe do the "set the menu for the day" stage before opening?
In any case - good stuff man, keep it up!
https://www.twitch.tv/videos/2616331267
Great stuff, very enjoyable. Loved the TV news, love the enemy callouts, love pretty much everything.
Couple of nitpicks:
- Water and ground holes are instadeath, which is VERY painful on the street levels with many enemies, especially when you've cleared half of the map.
- I wouldn't have realised that coolers could be opened. Needs some sort of indication, or maybe a tutorial that some objects are interactible.
- Camera is a bit too close to the character. Bottom area is fine, but top area always felt like a bit of a blind spot. It's fine since monsters do callouts, but I still got caught off-guard by the spitting bats a couple of times.
- The boss felt a bit too easy. A couple more attacks to spice things up would be nice. Maybe he could throw a grenade or a molotov at you? It would still be easy to dodge, but would spice the battle a bit.
- Red barrel explosion area is WAY too high, I got almost killed the first time lol
Other than that - great stuff, man, keep it up!
https://www.twitch.tv/videos/2616331268
Controller works, but button prompts in the "controls" screen are a bit borked.
Fighting also works, though I accidentally switched to 2-handed sword and had a very rough time with the boss enemy. Kinda prefer single-handed one.
Managed to parry a couple of times, so that works too. I don't think I managed to sneak up onto an enemy, so I dunno if that mechanics works or not.
Also didn't feel any different from the DD64 demo.
https://www.twitch.tv/videos/2616331269
I dunno, feels too... unresponsive, I guess? Took me too much time to understand how bouncing works, and bunny-hop lets you get speeds that the level doesn't really support - cuz you either fall off a cliff or stumble onto a wall.
I prefer platformers to be a bit tighter with the movement, so I feel like it needs a bit more time in the oven.
https://www.twitch.tv/videos/2616331270
It works well enough as a rage platformer - it most certainly made me rage lmao. But feels more fair then something like "I wanna be the guy", so great job!
Love the artstyle, love the animations, don't vibe with the, uhh, art direction, gives me weird vibes, like I'm about to see an H-scene. I generally dislike h "games", so I dunno, maybe it should lead more into innuendo territory and less into h stuff? But that's just me.
In any case - I feel like you've achieved what you wanted to achieve, so good job!
https://www.twitch.tv/videos/2616331271
Fun prototype. Blood splatter needs a bit of optimization though - if you kill too many enemies - the screen starts to lag a lot.
Also drag'n'drop didn't work.
I think "ghost regretting *something*" is a very common trope for a ghost story and also a reason for the ghost for not moving on to the afterlife, at least in common folklore. I even recall one such story from my childhood - it was about a kid who fell down the elevator shaft in an abandoned building, so now he haunted the building scaring off other kids (us) so that we don't fall.
I'm also a bit of a junkie for "ghost investigations" slop on youtube, so... yeah.
I'm not sure if there are many games exploring the whole theme of ghosts being attached to the world, but I can name at least 2. One is "Beyond: 2 Souls" (used to be a playstation exclusive, dunno about now. It's one of those "movie games" so you won't miss much if you watch it on youtube), the other is "Murdered: Soul Suspect" where you basically play as a ghost detective. I definitely think this idea can be explored, but the "it's actually a ghost who regrets something" is not a very good twist imo. Or maybe you were too much in a hurry to set it up & reveal? I dunno. I might have worked if the player was left doubting the nature of the kid for a bit longer. Like - let's say the girl and the kid had a spat, so the girl went "I'm gonna unimagine you" and the kid actually disappeared/flickered for a moment? Could also work for building their relationship. The reveal felt a bit too straightforward.
I also feel like you have potential for multiple storylines in your current game, and that could serve as a backup for annoying picky bastards like me. For instance - you could expand a bit on dad and why he's alone, why he cares about the girl. Maybe get a bit into some old relationship drama? Maybe he feels guilt? Maybe he's not just having a 1000 yard stare from working soul sucking dead end job, but trying to catch a glimpse of the ghost who he knows is there right next to his daughter? There's also a good opportunity to pivot into the scifi storyline that you kinda started setting up in the basement. Was dad involved or was he an involuntary subject? And what was happening in the basement? If the notes were a bit more coherent and expanded more on the universe/"something bigger" - that would've been really cool. "Oh, you're not interested in dead kid story? Here's the evil science plot story to have you hooked". Something like that.
Bear in mind I'm not a writer and I'm ESL, so take all that I said with a grain of salt. Just thinking out loud for what could have been.
Also I still stand by the "bladerunner 2" ending comment, though not everyone finds such endings enjoyable. But I do love a good subversion. But it also has to be set up correctly.
In any case - I'll definitely check the game out some time later again, I'm curious about your progress.
And thank god it was a joke, I actually felt bad for a second lol
https://www.twitch.tv/videos/2563735230
Very nice. I've never played dome keeper, so this was new to me. Progression seemed a bit too slow for me - at some point I felt starved for the diamond-looking resource. Firebomb helped though.
Music was nice but I grew tired of it after playing for too long - some change would be very welcome
Pretty fun game!
https://www.twitch.tv/videos/2563735226
Fun little demo, but a bit weird. Very hard to understand that the trolley is damaged.
Car is a very curious addition to the game.
https://www.twitch.tv/videos/2563735234
AI most certainly makes this a very... curious experience. I've never head humans make the sounds that some of my co-hosts made during the playthrough.
Artstyle is great, love the environment. Current mechanics work, but death for player characters is a bit bugged.
Very impressive!
https://www.twitch.tv/videos/2563735229
Really, really cool sprites, anime girl is a cutie. Love the blood splatters that are left after the bugs are killed or when you are hurt.
Level feels a bit empty - definitely needs more environmental detail - but I guess that's expected from a demo.
Never ran out of ammo. Exploding bugs are a bit annoying and love ganking the player. Maybe an audio cue would help?
Very cool demo, keep it up!
