https://www.twitch.tv/videos/2616387232
Character models are great, writing is fun, just edging on the edge of cringe, but never overstepping, so that's great. Castle courtyard platforming area wasn't too tough, but it took me some time to find the last one, partially cuz the MC is extremely slow, partially cuz it's "just another rock", and the cage switch platform doesn't immideately connect with the other side of the map (cannon is also not very visible).
Second section is tougher, and I kinda don't like precise platforming with the current system you've got going. I enjoy having more control and precision - right now rotating the glide is painfully slow, rotating is also slow since the character tries to make an arch instead of a straight turn on the spot. Got caught on the geometry a couple of times, got slipped off by the slope on the geometry. Another point to the "not being precise part".
I really wanna like it, but it gets a bit too painful for me when you up the difficulty - like that tower inside the castle. It just feels frustrating. Same with the bomb carrying - there are too many blades desynced to be able to notice a pattern easily, so... yeah