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Production is great: nice art (handsome squidward spider monsters are neat), bitchin’ music, and seems to run smoothly with a screen full of enemies.

But echoing others: it needs some kind of twist on the Vampire Survivors formula to make it your own. Otherwise, it just feels like a simplistic reskin.

Below you said you’re not an ideas guy, so here’s a few ideas:

  • A different way to earn weapons: maybe the player has to explore the map to unlock them, and levelling up is just for base stats
  • Items you can drop on the map, tower defence-style, to help you out. Things like gun turrets or shield generators
  • More reasons to explore the map: find CPU-controlled players who can fight alongside you
  • Some kind of variation on the movement, like a dash or roll with iframes, or sprint limited by a stamina bar.

Perhaps terrible ideas, but hopefully they’ll help you think of something. Either way, looking forward to seeing progress.

First two of your suggestions are already in VS, they've added a lot and still add more stuff. CPU players and dash is okay overall, but kinda breaks game flow in case of VS-clone. I'll try to think of something either way.