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GasGod

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A member registered May 03, 2020 · View creator page →

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I think you can get killed if you ever stop boinging fairly easily with all the mob density
But no not really

I really love this game and all the love that went into it. Been about 1.5 years since I've played it last, this time really hooked me for whatever reason. Good job and god speed.

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Dont know whats going on with this respawn bug. Working on it.

To warp, you don't have to time anything, just holding charge while rolling over (can start holding before you go over it) it is enough to stop and begin warping

TY for the feedback.
Free Play mode is more of the VS mode, I wanted to try a more dungeon crawler approach with the other Solo mode. I think you might be right about the warp pads

First critques from playing for 10 minutes:
>The headbob / walking animation has the arms clip into the camera while holding the shotgun?
>Mobs can kind of just get stuck into you and sperg out?
>Mouse sensitivity isn't changing despite my best efforts?
The gun feed back and gore feels pretty good so far though, it got me through my initial discomfort.
I also like her so that helps

Things are feeling a lot more tight than previous demos I've played; mid-air control feels more deliberate, as does the control scheme. Excited to try multiplayer again with the bros here soon

Presentation is great (obviously not including the grey placeholders), general vibe is great, I think some of the sfx is pretty jarring to be used that frequently and need some variation in pitch or sampling.
The gameplay itself is solid enough; good pickup-and-play concept with a framework to add more depth.
I agree with Mayo that things got a bit too difficult too quickly, but I'm also not sure if I tried all the modes out?
Anyway, keep pushing!

Good work so far Osur. Can feel the ToK DNA here (in a good way)
Obviously needs polish in its UI and what-not right now but I could see weapon juice (recoil, particles, sfx etc) a good path to maximize right now, I think I wanted a bit more OOMPH when I was playing?
Will play this every DD I can expecting big progresso. GL!

I'm really excited to try this in a big server. I love the artstyle and think you could really maximize the cozey vibe with some great music and weather effects.
It was cool just exploring in solo. We gotta playtest this soon

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Is the browser build off center for anyone else?

Either way, this game is super unique (as far as I know) and a nice take on the tower/idler genre. It's already really fun.
The hud elements seem a bit non responsive sometimes, like they just kind of hiccup for a second when I scroll over them?
Other than those first impressions, I might actually come back to this one. Keep it coming!!

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Thanks for the feedback man!
Yeah, was the RMB ability 30 seconds or 25 seconds? I pushed a 25 seconds build but I'm thinking about lowering it again (for campaign, no MP). Same with the R ability, reducing the charge requirement.
The little mob farm thing after the stone is just a small grace period to try out your abilities + level up more before the boss spawns kinda thing.
You roll a new shrimp every dungeon, then can switch to it in the hub world with the statues. The macro goal is to assemble the strongest group of shrimp possible to kill the boss. Also the shrimp you've created can either be saved to repo or sold for points and tokens

Good camera and movement. As someone that has made a (failed and went nowhere) platformer, that's a feat within itself.
Second the reviewer on bones feeling a bit juvenile (paw patrol) maybe for my taste.
But without a doubt there's a solid base here to keep expanding and building on. I can't think of too many complaints atm!

Really enjoyed my time with this. Glad I picked it up

Sorry, you gotta aim those at the ground. AoE (can make note)

Thanks for the thorough write up.
Yeah I think you got a bad build I had up for a few hours. The normal build (hub world + 3 dungeons) is up now

Thanks for the video!
I added some more radius on the weapon boxes.
Mainly for ppl reading: As for the miniboss enemies that are HP sponges, you gotta make sure to remember to update your stats + use your full kit (I noticed you didn't really use your F abilities while playing) to dispatch them quickly

Thanks bro. Which fusion did you have when you encountered that?

Thank you. I recently pushed an update to make the quota 25 (without changing the total number)

great feedback, ty!

Thank you.

Yeah, I'll have controller mappings soon... it is just a bit crowded rn.

You roll a new shrimp each dungeon, and completing a dungeon saves that shrimp to be swapped to in the hub  (The end game boss will require all of your shrimp to defeat it). Finishing the game you can either turn said shrimp into points to unlock things, or save them to be used in multilayer modes.

Any map in particular you got out of bounds in? All of them?

Thanks again, I'm meaning to play your game, just a lot to play and be thorough with!

Good feedback
Which dungeons did you do?
The fusion abilities are charged up with xp orbs, maybe I should add a note.
Why shrimp? Cuz it's funny and evocative

Ah I see now, it was skipping you to one of the dungeons, I left in a line for debugging. I fixed that, the whole game should work now

Could you describe what happened?

Thanks nachoman!

You lose items and what not. Thanks for the feedback

Let's see what others say. This type of game requires a lot of different hands imo
I'm tainted from the last 25 years of these types of games. Maybe someone with a fresh perspective will feel diff

Ah, I see. Yeah that's a bind. One thing you could do (if you're not already) is tie stats like friction/driftiness to other characters and see which players like the most

Thanks dude. Your game looks monumental - will play it sometime this weekend!

I drank a zero sugar red bull before playing - which was the OPPOSITE of a big mistake.
Feels like a very competent Hotline homage brudda. Props on the music! Probably top 3 most fun demos I've tried thus far.

Solid aesthetic and feel!
Feels like megaman meets warioland, never a bad thing.
Is there a reason I shouldn't spam dash-screw?
Player's hurtbox seems a but liberal for the tutorial. Maybe I just suck?
What are your plans for the game?

There's progress here since the last time I played 4 or so months ago, but I still have some issues:
Gravity seems too floaty still - I just think the grav being this low makes for some unsatisfying platforming sections. You could include ramp boost pads if you still want players to close gaps.
Camera doesn't clip out obstacles - There are some points where the character is under the terrain and you can't see them. You could solve this with a simple raycast + camera "near" value system probably.
Combat feels tedious - If you're gonna put combat in this game, I'd make it more punchy and impactful,
Movement is still a bit drifty for my liking.
Focusing on title menu UI element buttons doesn't seem like they're focused - why are you decreasing opacity on focus?


Take everything I said with a grain of salt, thought I  have played my fair share of marble blast / monkey ball likes in my life. Refine the core movement and gameplay systems before you invest more into character design IMO
God speed anon

Incredibly polished and fun to play. You really cooked with the UI and overall feel.
I played for about 30 minutes (I'm pretty bad at this game lol)
My only feedback: Pump up the juice. You basically want the player to cum their pants every time you do something you want them to do... More numbers, more screen effects, more particles, etc!

Anyway, this game seems almost ready to release as-is. I'm happy for you nacho!

Oh cool! I'll try playing more later

Easily the most fun game I've played so far. Very satisfying physics
The tutorial blurbs need cleaning up, but nothing you probably didn't already know.
Roto spinning or whatever feels strange... Could probably be idiot-proofed a little or just made an incidental mechanic rather than a central one
Anyway, this game rules... You got a hit on your hands.

Impressive game. A lot of elements already feel very robust.
Played the tutorial, quit after because the game game me really bad sea sickness lol!
I wanna try MP, I bet it's a crazy time. 
Critiques right off the dome: Make hit sounds and shooting sounds better and more dynamic
I've never seen you post before but I see you're in the discord. Definitely one of the more powerful aggy devs!

Bunch a new stuff. Try the solo mode and see how many dungeons you can clear without getting bored

Thank you god. I will check out the latest awoken patch asap

I'm on w10 and it works fine. Strange

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Don't listen to drdooms
Make this shit MORE gay
(I'm glad you're close to release. still a frustratingly good time)

I agree with islandware. A bit too opaque rn