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(+1)

Presentation is great (obviously not including the grey placeholders), general vibe is great, I think some of the sfx is pretty jarring to be used that frequently and need some variation in pitch or sampling.
The gameplay itself is solid enough; good pickup-and-play concept with a framework to add more depth.
I agree with Mayo that things got a bit too difficult too quickly, but I'm also not sure if I tried all the modes out?
Anyway, keep pushing!

Thanks for playing, this is some good feedback, I'm glad the menu animations and aesthetics haven't annoyed people yet.

The SFX are something thrown in, I'm agreeing with you that some are a bit annoying, I do have a random pitch set to most things, if you could tell me which SFX it is, I could have a look at it and maybe change the place holder when I do another pass on the SFX (I still need to add in door SFX .etc)

I'm glad it was easy enough to pickup and play, it means I'm doing some things right with the design, I'm gald you can see some potential with it, and it's not just me.

There's only 1 mode available at the moment, so there's not a lot of content but I'll get that sorted in the coming months, now that I have a bunch of ground work sorted.

When you say the difficulty ramped up, when did it ramp up for you? Floor #2? or mid way through floor #1? if it's floor #2, then that's good, as I mentioned to Mayo that's a good indication of things working, the difficulty curve is easy enough to fix, I was going to do each floor as 10%, but I wanted to really ramp it up to the extreme to see how people go on each of the floors.

If it was mid way through floor 1 I might reduce the spawner amount and tie them to the floors difficulty (difficulty 1 starts with 3 spawners, difficulty 20 has 12 spawners but then the difficulty for the floor will increase x1.10), I'm more or less getting a feel for things at the moment, next DD I'll increase it to 10 floors and let people go down further, right now it's 3 floors, which is easier to test and gives me an idea for balance.

I also have a few more questions:
Did you use the dash? How did that feel?
Did you find the style of music out of place? or it was fine?
Did you use keyboard and mouse or gamepad?
What was your average FPS? Do you know your PC/Laptops specs?

I've added your feedback to my notes, thanks again for giving it a bash.