Sorry for the very delayed thank you.
This is amazing feedback and also feedback that I've been dreading. Been scared to ask if I've lost the fun of the game, and yeah.
Appreciate the honest feedback, I needed to hear it.
Played enough to see that it's just Hearthstone with anime girls. This is both good and bad, because there's a reason why Hearthstone is so popular and successful, but I also don't see what you're doing differently than it.
There were some card texts that weren't replaced or set up properly, like Seraphial (sp?) had "AcquireWeaponText" in her text box. And Gargoyle Bats have "Everytime you pee you poop from your butt" and I couldn't figure out how to pee or poop in-game.
Played the web version. Fun little demo! Loved the breakcore and sound effects.
Regarding the instant teleport, if I remember right there was a layout where picking up the final reward wasn't in the center but offset. Seemed like what happened was final pickup picked up, switch to the four doors, RoboTemplar is touching a door, so switch to that level. It wasn't super common, only happening the once.
Really fun!
Felt really easy, not because of gameplay (that was in a decent spot), but because I kept getting shields and 1-ups like crazy. Random enemies probably shouldn't drop those.
I didn't think to use the special weapons until I was like "wtf do these books do? Is there a button for them?" so maybe a quick control overlay
The tiny hitbox for enemies was good, but still had issues squeezing through gaps.
At one point, I was instantly teleported to the next level because I happened to be at the exact space for a door as soon as those would have appeared.
And I still can't tell if the shot actually has an explosion range or not?
This is hella polished! Only pieces of feedback I have is that it keeps trying to start up SteamVR on launch. (I have a whole setup but it's packed up from a move.) Also, during the intro it seemed like my guns overheated but the heat UI said it was at 0%. The guns were bright orange and had a delayed firing effect so I assumed they ACTUALLY overheated. If it's intended that damage could knock out sensors on your ship, then it's golden.
I like the old school retro feel of the whole thing. Seems a bit bare, but some immediate feedback:
Cool slice. Just some unarranged thoughts:
Great proof of concept. The graphics/aesthetic goes harder than it should. My only issue is that it was difficult to control, which may be more a realistic depiction of spaceship controls rather than an issue with the game. What I mean is that in auto-hover mode, there was no real way of moving forward/backwards, yet in not-auto-hover there was no real way to move up/down.
Great start. Feels like a solid base to a full game.
Great puzzle mechanic! I got mostly got stuck on the level with the magnet ball thing after I struggled to get it past the barrier door and then accidentally half the water out of the final hallway. I think tuning up the physics to get rid of those stray errant droplets and this would be good to continue on. Great demo!
Not sure how you were able to continue playing after a game over, nor why it would crash on the 4th planet. This version seems broken as hell lmao. Do you mind sharing more details on the crash? What was happening when it occurred?
Appreciate the feedback on the difficulty and the SFX (or lack thereof). Wondering if the values should be tweaked down a bit, since it's not supposed to be super-hard on the first few planets.
Played solo for a bit, might have some more feedback if a multiplayer game gets going.
Thanks for playing and giving thorough feedback!
I'll admit that yeah, the art is clashing a lot right now. I sort of pick parts to update here and there, but I probably should just sit down and focus on one specific area.
The countdown for events is actually just by any action you take, the only exceptions being the secondaries of the 4 basic buildings that just show you data. You're right in that this could be better communicated.
And yeah, difficulty is still up in the air. A lot of the values now are just vibes. It's good to know it's too easy right now.
Gave it a shot, bullet hells are not my cup of tea.
I like the Saw mini-golf concept since seeing it on Twitter. Got to the third floor and died multiple times.
Very cool and promising start. Would love custom controls because (personally) I hate the controls right now. Also the Q button to stop everything doesn't seem to be undoable.
I never played the original or remakes of CTR, but it felt odd that hopping wouldn't always lead into a slide. Not sure if bug, but posting it anyways.